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You should start by placing the mod first in your load order
- Added 2 new Pets!
- Added Kingdoms content to Confession mode (enemies, items, and more)
- The Beast Clan will begin their hunt
- Defeating Beastmen may reward you with balanced items from Kingdoms: 3 Combat Items and 2 Inn Items
- The witches will try to kill you
- Defeating a Witch may reward you with balanced items from Kingdoms: 3 Combat Items and 2 Inn Items
- A boss fight from Kingdoms is planned for the next update
Thanks for the great work on the mod!
I did my best to fix all the bugs caused by the Steadfast Steward update.
Unfortunately, I didn’t have enough time to thoroughly test everything so if you notice any skill description issues (especially for Occultist, Runaway, or Plague Doctor) or run into other problems, please let me know!
Today's Steadfast Steward update introduced a lot of changes to the base game some of which directly affect this mod. As a result, a few hero skills and paths might not function correctly right now.
I’ll do my best to patch things up later today!
It makes enemies stronger but in return, you’ll receive a more stable version of the reagent that can be used on your own heroes.
It’s risky, but rewarding!
@Kresnik
I’d say it makes the game more enjoyable overall.
I did add some slight difficulty adjustments, tougher mobs with more HP, higher resistances, etc. but the enhanced progression and reworked skills make the overall experience easier and smoother.
That said, there are some tough optional parts too, like the Unstable Reagent, Hunting Maps, or the Ethereal Prism that replaces Lairs and makes them quite challenging