Darkest Dungeon® II

Darkest Dungeon® II

Darkest Delight | Overhaul Progression and Gameplay
219 Comments
PHombie  [author] 5 Aug @ 4:45am 
@Hegzo
You should start by placing the mod first in your load order
Hegzo 5 Aug @ 4:17am 
Is the mod should be loaded first or last in the load order ? iam playing kingdom -coven right now
PHombie  [author] 4 Aug @ 10:26am 
UPDATE FROM 04.08.25
Version 1.7.3

- Added 2 new Pets!
- Added Kingdoms content to Confession mode (enemies, items, and more)

Alpha Baby
- Heroes can now gain Enrage and Berserk Tokens
- The Beast Clan will begin their hunt
- Defeating Beastmen may reward you with balanced items from Kingdoms: 3 Combat Items and 2 Inn Items

Coven Weaver
- At the start of each round, Cleansing Thread Token may be applied to random allies
- The witches will try to kill you
- Defeating a Witch may reward you with balanced items from Kingdoms: 3 Combat Items and 2 Inn Items

- A boss fight from Kingdoms is planned for the next update
PHombie  [author] 1 Aug @ 2:31am 
Hi! Everything seems to be working fine on my end. Just to clarify: after completing a run, are all your used candles reset to zero, or do they drop to a specific number?
天神杀意已决 31 Jul @ 12:14pm 
Hi, just wanted to report a possible issue: the Hero Progression system doesn't seem to be working properly. Every time I complete a run, all the Hero Progression points I selected are reset, and the candles spent are fully refunded. Also, during the entire run, the Hero Progression bonuses don’t appear to have any effect at all. It feels like the system is not functioning as intended. Could you please check this?

Thanks for the great work on the mod!
Garry 25 Jul @ 8:37am 
how to solve Jester chapter 2? The violinist keeps using break and there's no skill to interact with it
PHombie  [author] 18 Jul @ 1:48am 
UPDATE FROM 18.07.25
Version 1.7.0

I did my best to fix all the bugs caused by the Steadfast Steward update.
Unfortunately, I didn’t have enough time to thoroughly test everything so if you notice any skill description issues (especially for Occultist, Runaway, or Plague Doctor) or run into other problems, please let me know!
PHombie  [author] 17 Jul @ 9:54pm 
Heads up!
Today's Steadfast Steward update introduced a lot of changes to the base game some of which directly affect this mod. As a result, a few hero skills and paths might not function correctly right now.
I’ll do my best to patch things up later today!
PHombie  [author] 17 Jul @ 9:51pm 
@KiriK_175
It makes enemies stronger but in return, you’ll receive a more stable version of the reagent that can be used on your own heroes.
It’s risky, but rewarding!

@Kresnik
I’d say it makes the game more enjoyable overall.
I did add some slight difficulty adjustments, tougher mobs with more HP, higher resistances, etc. but the enhanced progression and reworked skills make the overall experience easier and smoother.
That said, there are some tough optional parts too, like the Unstable Reagent, Hunting Maps, or the Ethereal Prism that replaces Lairs and makes them quite challenging
Kresnik 17 Jul @ 4:11pm 
Hi would you say this mod makes the the game harder, easier or leaves the difficulty mostly the same?
KiriK_175 17 Jul @ 4:26am 
Hi! Where can I find out specifically what the Experimental Reagent does? I don't dare to buy it yet... :rufusscared:
PHombie  [author] 12 Jul @ 9:50pm 
Hi! No, it doesn’t require any DLCs.
earth-chan 12 Jul @ 9:38pm 
hi, does this mod require all DLCs to work?
PHombie  [author] 11 Jul @ 9:03pm 
UPDATE FROM 12.07.25
Version 1.6.4
- Added 2 new Pets!

Talking Skull
- Grants bonuses when you have Whiskey in your inventory!
- Can steal your Whiskey
- A drunk troublemaker that annoys everyone
- Can find any Indelible trinket upon arriving at the Inn

Elder Star-Thing
- Grants bonuses when fighting Cosmics
- Applies a random Cosmic Shift Token to an enemy at the start of each round
- When an enemy with a Cosmic Shift Token is killed, nearby enemies receive Negative Tokens (check the in-game token description for details)

* In Confession, new pets are unlocked via the Altar of Hope. In Kingdoms, they can be found in random camps or purchased at the Inn after upgrades.

If you notice any issues or have suggestions for improvements - feel free to let me know!
PHombie  [author] 6 Jul @ 8:59pm 
@Lexi
Sorry for the confusion, I probably didn’t explain it clearly enough. The Trinket Enhancement Ritual doesn’t work on just any distant or vague trinket. It only works on specific ones from this list: Varying Trinkets List [darkestdungeon.wiki.gg]

Once I finish up the changes for the next update, I’ll make sure to update the item description to make this clearer
Lexi 6 Jul @ 3:46pm 
I seem to be having trouble with the Trinket Enhancement Ritual. It will occasionally work, but usually won't, when I have distant and vague trinkets in my inventory. Am I missing something? What makes a trinket valid or invalid?
Skayl 29 Jun @ 8:28am 
this mod can be used with "Impactful" series?
PHombie  [author] 27 Jun @ 11:10am 
@LilacWine
Yes, the mod brings some of its content into the Kingdoms mode too
LilacWine 27 Jun @ 4:51am 
does this alter kingdoms as well?
PHombie  [author] 24 Jun @ 9:50am 
@Noplayster
1.Vague or Distant trinkets must be in your inventory
2. Use the Trinket Enhancement Ritual item on any hero (the choice of hero doesn't matter)
3. Receive the result - either the trinket is upgraded, destroyed, or, if no valid trinkets are in your inventory, you’ll get the Trinket Enhancement Ritual item back
Noplayster 24 Jun @ 9:46am 
Ok, I can't seem to get the trinket enhancement ritual to work. What's the secret?
PHombie  [author] 24 Jun @ 9:28am 
UPDATE FROM 24.06.25
Version 1.6.2:

- Removed Decay Mechanics from Inn Items
- Reworked and Fixed Cursed Stagecoach Delivery Items
- Fixed and Updated Trinket Upgrade Ritual
- Fixed Items Sell Cost
- Updated Localization
- Removed Whiskey Bland Description Override

- Experimental status removed
ring, ring, ring 9-9 1 15 Jun @ 10:26am 
Do you need to upgrade the hero's skills in the altar yourself by collecting candles or are they available immediately up to the maximum level - tell me, I can't understand something?
Fireblanket 11 Jun @ 10:00am 
There seems to be some problems with the new beta patch. I'm not expecting you to work on that yet because these are experimental patches. But just posting it here in case anyone else has the same issue. Some of the new ritualist abilities conflict with the mods abilities, so they don't work as they should. I think it has something to do with the healing aspect of this mod.
琉璃丷 8 Jun @ 4:50am 
猎杀地图图标异常,无法选中无法丢弃,很烦
MrDespresso 6 Jun @ 9:20pm 
Yep, do 3 of them and you should have access to all 3 Paths. And you're welcome, man.
Ansel 6 Jun @ 8:55pm 
@MrDespresso Hey! Thanks for the response! Does that mean i just need to use my wanderer Vestal and do a Shrine of Reflection to unlock the remaining 3 paths?
MrDespresso 6 Jun @ 8:38pm 
You get them through Shrines of Reflection, @Ansel.
Ansel 6 Jun @ 8:28pm 
Paths of heroes not available.. am i missing smth?
PHombie  [author] 6 Jun @ 10:08am 
UPDATE FROM 06.06.25
Version 1.5.3 Experimental

- Increased Mobs Difficulty. Difficulty scales with the current Act, boosting enemy HP, damage, crit chance, resistances, and more
雨落了无痕 5 Jun @ 5:02am 
安装了之后反思圣地老是黑屏怎么办?
PHombie  [author] 5 Jun @ 4:55am 
UPDATE FROM 05.06.25
Version 1.5.0 Experimental

- Abomination progression added
Truck Buddy #1 2 Jun @ 1:58pm 
Does it works with Kingdoms?
This mod will make the hero unable to select memory in the Altar of Hope
MrDespresso 1 Jun @ 9:50am 
I wonder, does this mod allow you to access The Mountain in the Altar of Hope? Also, what are the requirements to unlock the Mountain? To unlock all characters or unlock all of their progressions?

I'm just wondering whether it's because of this mod or because of some other mod that i have on.
ggrejianin 29 May @ 11:50am 
The paths of the heroes are not available in the crossroads. I'm in act 3. There is something i need to do to unlock them more then the shrine of reflection?
PHombie  [author] 20 Apr @ 9:30pm 
@kept @Eversor Assassin #2456
Fixed
kept 20 Apr @ 2:55pm 
exactly what assassin is saying,,
Eversor Assassin #2456 20 Apr @ 6:05am 
I noticed that in Kingdoms, nightshade concoction doesn't heal fatigue anymore? Not a fan of that change given how important fatigue healing is without passing days
Blanxers_lwwl14 18 Apr @ 9:31pm 
amazing
UNKNOWN 16 Apr @ 3:08am 
very cooooool
PHombie  [author] 16 Apr @ 2:39am 
My mod doesn’t make any changes to the Abomination. His skills are unlocked through the Shrine of Reflection
What's up 16 Apr @ 2:36am 
Werewolves only have two skills and can't get new ones.
狼人只有两个技能且无法获得新的技能了
PHombie  [author] 14 Apr @ 11:36pm 
Version 1.4.1 Experimental

- Full mod content is now available in Kingdoms mode!
If you spot any bugs or weird behavior, feel free to leave some feedback.
PHombie  [author] 14 Apr @ 4:45pm 
UPDATE FROM 15.04.25
Version 1.4.0 Experimental

- DLC: The Binding Blade is no longer required to run the mod!
Huge thanks to the Red Hook team for updating the modding tools - this new setup makes it possible to load content conditionally based on installed DLCs.

- Reworked access to The Mountain (skins & palettes)
Since the mod now functions without the DLC, the old system - where The Mountain unlocked after completing the Warlord quest - had to be replaced with a new approach.

- Optimized various parts of the mod
Improved performance and file structure for better stability and easier maintenance.

- Preparation work for Abomination update
Initial groundwork is done - Abomination will be joining the roster soon!

IMPORTANT
I’ve tested the update as thoroughly as time allowed, and everything seems stable. Still, there’s always a small chance something slipped through the cracks - so please back up your save files just in case!
圭宓 14 Apr @ 9:27am 
恶女死士命途是不是有BUG,带力竭标记的时候没办法被奶,连自奶都奶不出血,只能靠HOT回血?
PHombie  [author] 13 Apr @ 4:46pm 
Hey! As soon as I have a bit of time, I’ll update the mod. Thanks to the Red Hook team, it’s now possible to split the mod in a way that prevents issues for players who don’t have the DLC installed. This will apply to the first DLC as well - so after the update, owning the DLC will no longer be a requirement
Tobii 13 Apr @ 4:05pm 
is abom going to be updated with the alter path overhaul you've done with the others?
kept 10 Apr @ 9:14pm 
mmh, i can't tell if my luck is just that bad or there's something wrong with The Playing with Fate death trophy,, it wiped out my party after getting seven or eight 100 damage turns in a short time (which i felt was unlikely due to the fact that it's supposed to be a 5% chance?), with only two heals,, bbleh,,
Zagormaikel 24 Feb @ 8:37pm 
@PHombie

Thanks! I did paste the log content in the link, but I guess if I did it well... Anyway, I hope it will fix in the future.