Garry's Mod

Garry's Mod

260 ratings
Extended UIcons
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Scenic
File Size
Posted
Updated
294.438 KB
18 Jul, 2024 @ 4:52pm
31 Jan @ 8:33pm
4 Change Notes ( view )

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Extended UIcons

Description
Comprehensive, lightweight icon package that assigns fitting kill icons to over 300 entities and to several spawn menu categories.

Features
- Almost all vanilla entities have proper killicons. This includes the natural attacks of enemies, obscure props and hazards usually only found in campaign maps, and the HL1 arsenal.
- Rigorously tested to make sure new icons are properly-sized.
- Reused vanilla icons when I could, with high-quality icons already loaded from HL2 and Counter-Strike applied to their retro counterparts, and certain HEV warnings have been repurposed into killicons proper.
- Each basegame spawn category has its own icon.

Mod Support
Killicon and/or spawn category support has been added for several mods, including:
- Any basegame-style vehicle mod (uses prop_vehicle) will be automatically supported. Vehicle bases SCars Slim, simfphys, and WAC Aircraft have limited, non-extensible support.
- Various mods by Meetric
- Wiremod and PewPew V2 by Divran, et al.
- NPC Manned Emplacements and Campaign Entities by StrawWagen
- Sleeping NPCs by Silverlan, et al.
- Parakeet's Pill Pack by Parakeet, et al.
- Minecraft Torch by Rubat
- The Ultimate Admin Gun by 2-Bit
- VR Guns by Catse
- Drinks SWEP by Sleepy (or any other mod that uses the "Drinks" category)
- Water Editor by Insmall
- Wowozela by CapsAdmin
- Seatable Pool Rings by Nerdy

Trivia
- Stepping on a cockroach (from HL1) will show the icon of your current weapon. Where vanilla would show the default death symbol, projectile weapons will use the proper kill icon.
- A bugbait kill icon exists in the HL2MPTypeDeath font, but isn't used in vanilla.
- This project was started in late 2020, but non-square bitmap support was only added in 2023 with the killicon.AddTexCoord()[wiki.facepunch.com] function.
- The spawnmenu category icons use the function list.Set( "ContentCategoryIcons", <name>, <image> )[wiki.facepunch.com]

Known Issues
- Satchel and Tripmine (HL1 weapons) currently just use the S.L.A.M. icon.
- Damage type can't be taken into account in the killfeed for some more ambiguous kill icons.
- Guns mounted to vehicles use the same icon as running them over.
- Environmental death still looks like a suicide, though there are several usable icons for different types.

Credits
- VALVe for images from TF2, Half-Life, Counter-Strike, etc used to make this mod
- Chair icon[commons.wikimedia.org] from GNOME icon theme
50 Comments
Spunchbub 11 hours ago 
that vort icon looks kinda something
Жулевар 5 Feb @ 4:33am 
Can you add support for V(re)J Base?
The Celestial 4 Feb @ 8:46am 
@Жулевар The zip is inside the gma
DPh Kraken  [author] 1 Feb @ 10:57am 
Because they're in different categories and I'd rather take my chances with a bunch of negative space than Steam trying to auto-crop it. I also don't have a majority of the supported addons downloaded, the screenshots show what I use for my own sandbox games.
SnabbSpelare 1 Feb @ 9:20am 
I'm sorry but why the poorly made screenshots? The first image is dope and good but the other "compatibility" list can be made into one proper one with the help of GIMP.

Really nice addon I'mma add it to my collection cause its so nice. :cure:
Жулевар 1 Feb @ 7:58am 
Can you give me the zip-file of the mod?
The Celestial 1 Feb @ 6:30am 
Thanks
DPh Kraken  [author] 31 Jan @ 8:35pm 
Okay, I just checked Facepunch's Github and made the necessary changes. It should work now.
The Celestial 31 Jan @ 8:01pm 
Hi gmod updated and changed the icons on the new beta so they are different, only the combine is showing up because they changed the names of the categories
kafekonleche64 28 Jan @ 1:04pm 
the fact that theres also custom UIcons for the mods..

instant install