Caves of Qud

Caves of Qud

147 ratings
CYF Expansion - More True Kin Tiles
9
6
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Cosmetic
Tags:  Sprite
File Size
Posted
Updated
162.560 KB
19 Jul, 2024 @ 11:09pm
31 Jul @ 12:48am
8 Change Notes ( view )

Subscribe to download
CYF Expansion - More True Kin Tiles

In 1 collection by Mephril
Mephril's Tile Mods
3 items
Description
"You are Becoming, Aristocrat."

This mod requires Kernelmethod's Choose Your Fighter

CYF Expansion - More True Kin Tiles adds 225 custom player tiles for use with Choose Your Fighter based on a couple of cybernetics (bionic arm and motorised treads) available to a True Kin, covering vanilla arcologies, as well as some custom ones that may or may not be lore friendly.

Once subscribed, these tiles can be found in the "customize" portion of character creation (where you write your character's name) in the CYF tile selection menu under "Expansions", or by changing your tile in-game by visiting a gutsmonger, downloading and using Kernelmethod's Magic Mirror mod, or by wishing for "chooseyourfighter:change".

For best results, disable "Color your character's glyph based on health status" under the "UI" section of the options menu.

Primary (the default is grey) and detail colours can be changed in-game by finding and using a Box of Crayons (detail only) or a Tattoo Gun on yourself, or by using Null_Error's Appearance Change Wish.

Enjoy.

-Mephril.

Special thanks:

-Kernelmethod, for creating Choose Your Fighter, and updating it with the subfolders feature (otherwise this mod would create a lot of hassle with other CYF expansions).

---

Vanilla tiles are the property of Freehold Games, and have only been modified after ensuring that it was acceptable to do so. I claim no ownership of them.

CYF Expansion - More True Kin Tiles is licenced under the GNU General Public Licence v3[www.gnu.org], a copy of which is provided inside this mod's folder. For more information on modifying this mod, see the ReadMe.txt also included in this mod's folder.

(If you enjoy my work, I have a ko-fi[ko-fi.com] if you feel like tipping a dram or two.)
69 Comments
Mephril  [author] 21 Jul @ 6:48pm 
@Sokkxx All good. It's a bit difficult to help using the Steam comments, so these piecemeal instructions probably aren't the best, haha. Worst comes to worst, See if you can get into the Caves of Qud Discord and ask around in the #modding channel - it's a bit of a wait to be allowed in, but that's probably the best advice I can give right now
Sokkxx 21 Jul @ 11:12am 
If you have a discord I would also be willing to toss it your way to add to this if you wanted
Sokkxx 21 Jul @ 11:10am 
Thanks for the extra help, though
Sokkxx 21 Jul @ 11:10am 
My tile is 16x24 yeah and black and white. I have it as a png but honestly I'm not great with computers so alot of these instructions sorta go over my head lol. It would look something like this when colored https://i.gyazo.com/15aa57876094509173af57606bf81e9e.png
Mephril  [author] 20 Jul @ 5:57pm 
@Sokkxx Other troubleshooting tips off the top of my head:

-Is your tile 16x24 and in black and white? (#000000 and #ffffff)

-Have you placed your file in a "Textures" folder in the root file of your mod, then set the <tile Path=yourtilehere /> in ChooseYourFighter.xml properly? For example, if the folder structure looks like Textures/Big_Crabbo.png, then the path in the .xml should look like: <tile Path="Big_Crabbo.png" DetailColor="r" />

Kernelmethod also has an example folder for how everything should look here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter/examples
Mephril  [author] 20 Jul @ 5:47pm 
@Sokkxx Sod, I forgot to mention how to actually make it a mod in the first place (so your custom tile gets recognised by the game)
Here's the page for the "Snapjaw Mages" tutorial:
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Snapjaw_Mages#Creating_a_mod
Follow along up until the "Creating a Mod" section - that'll tell you how to make an offline mod, you won't need to upload it to the Steam Workshop or anything. Once you've done that, follow along Kernelmethod's custom CYF tile guide that I've posted below. That should get you on the right track
Sokkxx 20 Jul @ 3:41pm 
I can't for the life of me figure out how to add my own Tile through this thread but I have an Astartes Tile I wanted to add to this game for another 40k mod I was playing. If you have any insight on how to make it easier I'd definitely be appreciative
Mephril  [author] 29 May @ 2:29pm 
@Lupus Hi there. I'm not doing anything Qud-related at the moment, so unfortunately I'm not accepting any Qud commissions. However, if you want to give tile-making a go yourself, there's a style guide for making tiles here:
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Custom_Player_Tiles
and if you'd like them available with CYF, Kernelmethod has a blurb about adding custom tiles here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter
And you're also welcome to crack open my mod's files to see how I've managed it. Have a good one
Lupus 29 May @ 1:04am 
Hey i wonder of if you take a com so i can get my Lizard in to the game :3
Mephril  [author] 30 Mar @ 5:55pm 
@Klomn Thank you very much! That's lovely to hear. Yeah, sorting out the cybernetic variants was a bit of a mission in the long run, as every tile ended up being quadrupled (the ten I edited in this latest update was actually forty tiles total lmao) The Blessed Scribe's one of my favourites as well - I like how the creases in the cloth came out, I think it looks very dynamic, in a way.
While it may run the risk of repetition, I'm glad that people are still enjoying my silly little pet projects. It makes the hours of fastidious pixel arrangement worthwhile!