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-Is your tile 16x24 and in black and white? (#000000 and #ffffff)
-Have you placed your file in a "Textures" folder in the root file of your mod, then set the <tile Path=yourtilehere /> in ChooseYourFighter.xml properly? For example, if the folder structure looks like Textures/Big_Crabbo.png, then the path in the .xml should look like: <tile Path="Big_Crabbo.png" DetailColor="r" />
Kernelmethod also has an example folder for how everything should look here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter/examples
Here's the page for the "Snapjaw Mages" tutorial:
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Snapjaw_Mages#Creating_a_mod
Follow along up until the "Creating a Mod" section - that'll tell you how to make an offline mod, you won't need to upload it to the Steam Workshop or anything. Once you've done that, follow along Kernelmethod's custom CYF tile guide that I've posted below. That should get you on the right track
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Custom_Player_Tiles
and if you'd like them available with CYF, Kernelmethod has a blurb about adding custom tiles here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter
And you're also welcome to crack open my mod's files to see how I've managed it. Have a good one
While it may run the risk of repetition, I'm glad that people are still enjoying my silly little pet projects. It makes the hours of fastidious pixel arrangement worthwhile!