Caves of Qud

Caves of Qud

CYF Expansion - More True Kin Tiles
69 Comments
Mephril  [author] 21 Jul @ 6:48pm 
@Sokkxx All good. It's a bit difficult to help using the Steam comments, so these piecemeal instructions probably aren't the best, haha. Worst comes to worst, See if you can get into the Caves of Qud Discord and ask around in the #modding channel - it's a bit of a wait to be allowed in, but that's probably the best advice I can give right now
Sokkxx 21 Jul @ 11:12am 
If you have a discord I would also be willing to toss it your way to add to this if you wanted
Sokkxx 21 Jul @ 11:10am 
Thanks for the extra help, though
Sokkxx 21 Jul @ 11:10am 
My tile is 16x24 yeah and black and white. I have it as a png but honestly I'm not great with computers so alot of these instructions sorta go over my head lol. It would look something like this when colored https://i.gyazo.com/15aa57876094509173af57606bf81e9e.png
Mephril  [author] 20 Jul @ 5:57pm 
@Sokkxx Other troubleshooting tips off the top of my head:

-Is your tile 16x24 and in black and white? (#000000 and #ffffff)

-Have you placed your file in a "Textures" folder in the root file of your mod, then set the <tile Path=yourtilehere /> in ChooseYourFighter.xml properly? For example, if the folder structure looks like Textures/Big_Crabbo.png, then the path in the .xml should look like: <tile Path="Big_Crabbo.png" DetailColor="r" />

Kernelmethod also has an example folder for how everything should look here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter/examples
Mephril  [author] 20 Jul @ 5:47pm 
@Sokkxx Sod, I forgot to mention how to actually make it a mod in the first place (so your custom tile gets recognised by the game)
Here's the page for the "Snapjaw Mages" tutorial:
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Snapjaw_Mages#Creating_a_mod
Follow along up until the "Creating a Mod" section - that'll tell you how to make an offline mod, you won't need to upload it to the Steam Workshop or anything. Once you've done that, follow along Kernelmethod's custom CYF tile guide that I've posted below. That should get you on the right track
Sokkxx 20 Jul @ 3:41pm 
I can't for the life of me figure out how to add my own Tile through this thread but I have an Astartes Tile I wanted to add to this game for another 40k mod I was playing. If you have any insight on how to make it easier I'd definitely be appreciative
Mephril  [author] 29 May @ 2:29pm 
@Lupus Hi there. I'm not doing anything Qud-related at the moment, so unfortunately I'm not accepting any Qud commissions. However, if you want to give tile-making a go yourself, there's a style guide for making tiles here:
https://wiki.cavesofqud.com/wiki/Modding:Tutorial_-_Custom_Player_Tiles
and if you'd like them available with CYF, Kernelmethod has a blurb about adding custom tiles here:
https://gitlab.com/kernelmethod/qudmods/-/tree/main/ChooseYourFighter
And you're also welcome to crack open my mod's files to see how I've managed it. Have a good one
Lupus 29 May @ 1:04am 
Hey i wonder of if you take a com so i can get my Lizard in to the game :3
Mephril  [author] 30 Mar @ 5:55pm 
@Klomn Thank you very much! That's lovely to hear. Yeah, sorting out the cybernetic variants was a bit of a mission in the long run, as every tile ended up being quadrupled (the ten I edited in this latest update was actually forty tiles total lmao) The Blessed Scribe's one of my favourites as well - I like how the creases in the cloth came out, I think it looks very dynamic, in a way.
While it may run the risk of repetition, I'm glad that people are still enjoying my silly little pet projects. It makes the hours of fastidious pixel arrangement worthwhile!
Klomn 30 Mar @ 5:31pm 
I think you have done an excellent job with these tiles. I am also greatly appreciative that you took the time to work in cybernetic treads and arm variants for each and every tile. I honestly cannot imagine enjoying Qud for as long as I have without your CYF expansions. My favorite of the True Kin tiles is definitely the Blessed Scribe, though if I get the Cathedra I also really love the shading on the Black Opal Mystic. I also really like the new Liminary! Thank you for your work Mephril!
noir51 2 Mar @ 11:49am 
Thanks for letting me know. That makes me excited for the future. You're doing great work!
Mephril  [author] 1 Mar @ 12:10pm 
@noir51 That's awesome to hear, thank you. Regarding the phylactiate, it was supposed to be some kind of cyborg, a WH40k dreadnought, some kind of walking sarcophagus - yet I don't think it really shows that all that well.
I'm running a quality pass over MTKT similar to the one I did with MMT, as I can't help but feel as though I could've done better with these; redesigning some tiles, editing others, to bring them up to my standards. Phylactiate is definitely one I'll be looking at at some point.
noir51 1 Mar @ 10:08am 
Your pixel art has made me enjoy Caves of Qud so much more! It's brought a lot of joy to my life, thank you.
Phylactiate, in my head canon, is wearing a cowboy hat in a quickdraw stance. Was that your intent?
Mephril  [author] 26 Jan @ 1:49pm 
@Tiareth I like to think that it's a spiked ring-shaped thing - kind of like the symbol for the Eye of the Universe from Outer Wilds - that sits on their chest and shoulders and extends behind their head like a little metal nova. Practically useless, completely ornamental.
Tiareth 26 Jan @ 9:09am 
What's that behind Liminary's back?
Mephril  [author] 4 Jan @ 4:09pm 
@Aggressive Goat No worries, I'm just glad people are enjoying them

@JL06 Regarding another tile mod: Maybe. I'm on hiatus from doing anything Caves of Qud at the moment.
Regarding making custom OC's, I don't mind as long as it's safe for work, and doesn't take liberties that I would consider to be "excessive"; like uploading a settlement mod based on one of my arcologies, for example. (If I ever consider doing something like that, that's something I would like creative control over) Anything else is fine - just don't forget to credit
JL06 4 Jan @ 2:33pm 
Do you think you will ever do another tile mod? (maybe generic true kin or some other cool genotype idea, also side note, do you mind if we like make oc's and stuff based on your like custom arcologies)
The Daemon From Below 4 Jan @ 1:37pm 
Yeah, that's understandable. I do think the sprites stand out in such a fantastic way that conveys the theme you're going for while staying concisely in Qud's style. That goes for all the packs. Some of my favorites from this one include "O Virtuous Knight!", "O Stalwart Warrior!", and "Cryptographer".

Will absolutely be using tiles from this mod and other packs in the future. Thanks for putting in the effort. :)
Mephril  [author] 4 Jan @ 12:16pm 
@Aggressive Goat Thank you. It's because far less people play True Kin than mutant, which is understandable, but I also believe that it's because this pack doesn't really contain any "generic" True Kin - they're all attached to an arcology one way or the other. I mean, I could've included generic True Kin tiles, but since I was already modding in variants of the vanilla arcology tiles, I felt as though I couldn't just not do that.
Also the different colours really help with the sorting in the CYF menu
The Daemon From Below 4 Jan @ 11:13am 
Not sure why this has a lower rating than the others made. This is actually really good!
Mephril  [author] 30 Dec, 2024 @ 1:42pm 
(1) @JL06 Sure: Astrophel is based on the idea of a highly-entropic-being-themed dungeon set in the ruptured dark matter engine of a fallen spaceship; as well as those who have colonised it, seeking to understand it and plunder its depths.

Kutha is a secretive place where the Thin World is studied. Anything that escapes or is stolen is hunted down by the ruthless reclaimers. It's actually inspired by its real life equivalent, an archaeological site in Iraq, the "primary cult center" of Nergal, husband to Ereshkigal.
Mephril  [author] 30 Dec, 2024 @ 1:42pm 
(2) Aroooon is a more a theatre than a city. It's inhabitants seek to cement themselves in legend by recreating the journeys of heroes and villains of old to the footstep. Every citizen is a player, their deeds recorded by the blessed scribes. Occasionally, someone breaks the mould, becoming a new tale for others to follow.

Terzingtorra is pretty much just Mad Max. This was more of an excuse to make bulkier tiles and tiles that explored cybernetics other than bionic arm and motorised treads.

Hope that was interesting!
JL06 30 Dec, 2024 @ 7:20am 
Do you have any lore about the custom arcologies featured? or was it more "think of a cool concept and just go with that theme"?
Mephril  [author] 10 Dec, 2024 @ 11:00am 
@Squiddy Thank you very much. I tried my best to make them interesting, while also making sure they fit that nice Qud style. (They don't *totally* fit in, but I'm happy with how they came out)
Squiddy 9 Dec, 2024 @ 9:53pm 
Those custom Arcologies are extremely cool. Can't pretend I don't wish they were full selectable castes...
Mephril  [author] 18 Oct, 2024 @ 1:10pm 
@halosammy If you'd like to know what colours you're after,
here's [wiki.cavesofqud.com] the visual style wiki page
halosammy 17 Oct, 2024 @ 8:30pm 
@Mephril I'll give Piskel a shot.
Mephril  [author] 17 Oct, 2024 @ 3:06pm 
@halosammy G'day All tiles in Caves of Qud are either black or white (with a "fourth colour" as an exception, but I won't get into that here) because the game uses that to render a tile's actual colours; transparency is background colour, black is primary colour, and white is detail colour. If you want to save a tile with it's intended colours, you'll need to do something like taking a screenshot in-game, or manually editing the colours yourself and upscaling the image (I use Piskel to do this). Note that the game only renders a tile properly if it's in black and white, so no custom colour shenanigans I'm afraid.

Hope that answered your question!
halosammy 15 Oct, 2024 @ 10:08pm 
How does one extract these sprites and save them as images? I can only save the colorless textures at the moment, but the BMP is beyond me.
Mephril  [author] 9 Sep, 2024 @ 2:31pm 
@Liliana That's very kind of you to say! While I'm aware that I've not yet managed to tackle the impossible task of making a tile to suit everyone, I'm glad that what's there has resonated well with the CoQ community
Liliana 8 Sep, 2024 @ 10:45pm 
Downright incredible mod. All of Mephril's tilesets are simply exquisite for adding immersion to a game already deeper than an Olympic swimming pool.
Mephril  [author] 26 Aug, 2024 @ 11:37pm 
@kebin *You're* amazing :)
kebin 25 Aug, 2024 @ 1:36pm 
dude ur freaking amazing
Mephril  [author] 19 Aug, 2024 @ 11:12pm 
@Goose Appreciator <3
Goose Appreciator 19 Aug, 2024 @ 7:04pm 
The motorized tread sprite made my First Child of the Hearth run INCREDIBLY memorable. Thank you for that.
Mephril  [author] 19 Aug, 2024 @ 4:15pm 
@Sirius That's one of the main reasons I wanted to make this! Hope you're having fun nyooming.
Sirius 19 Aug, 2024 @ 8:29am 
I love putting on the treads, thank you for letting me show that through sprites
Mephril  [author] 5 Aug, 2024 @ 2:22pm 
@waxerandboil I'm glad you think so! They uh, took a bit of a while
waxerandboil 5 Aug, 2024 @ 5:35am 
Shocked how good you did on these. Great stuff
Mephril  [author] 3 Aug, 2024 @ 7:26pm 
@Duranzo Thank you very much!
Duranzo 3 Aug, 2024 @ 12:44pm 
You knocked it out of the park again. Honestly these sprite mods should be integrated into the vanilla game.
Mephril  [author] 27 Jul, 2024 @ 5:33pm 
@Cast Iron Crow Oh, quick addendum sorry, you may need to bind the "wish" command in your control mapping. I've set it to "Ctrl + W" myself
Mephril  [author] 27 Jul, 2024 @ 5:32pm 
@Cast Iron Crow Once you've wished for chooseyourfighter:change, you should see a menu pop up with several options. Under "Expansions", there are two categories for More True Kin Tiles: Vanilla and Custom. Within them, every tile has "a", "b", and "c" variants for bionic arm (BA) motorised treads (MT), and both respectively (BA + MT). For example, if you were looking for the "Toxicanter" tile with motorised treads, head into "Expansions / More True Kin Tiles: Vanilla Arcologies", then select the "- 006b - Toxicanter (MT)" tile.

Hope this helps!
Cast Iron Crow 27 Jul, 2024 @ 4:49pm 
How do I select the variants with chooseyourfighter:change?

I want to update my characters with treads but I dont know how.
Mephril  [author] 24 Jul, 2024 @ 10:49pm 
@Explosive 'n' Escort That's a good idea! I'm currently focused on doing my own work for now, but if any mod authors would like me to make a few tiles for them, I'm sure we can work something out.
Explosiv 'n' Eskort 24 Jul, 2024 @ 8:44pm 
These are really awesome. Maybe you can try to make the mechanimist sprites for mechanimist genotype mod too.
Mephril  [author] 24 Jul, 2024 @ 6:07pm 
@The Viking Chef Become the quad-rifle wielding tank you want to see in the world!
The Viking Chef 24 Jul, 2024 @ 4:34pm 
Guess it's time to play a truekin instead of my 300th mutant. Tankman here I come!
Mephril  [author] 24 Jul, 2024 @ 3:27pm 
@Hi_Voltg3 That means a lot, thank you.