Timberborn

Timberborn

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Automated Human Dam
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21 Jul, 2024 @ 3:42pm
14 Jun @ 1:19pm
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Automated Human Dam

In 1 collection by Arcadaeus
Arcadaeus Ultimate Map-pack
8 items
Description
IMPORTANT: DROUGHT REVESRSED MAP
dam:
the dam in this map opens at drought
water holes will be filled at drought
expect flood at drought

buildings:
mine and badwater hidden under buildings!
dismantle the buildings to gain access
BE CAREFUL when you open badwater tanks (source active)

this map works a bit different but is very beginner friendly,
so dont be intimidated

_________________________________________________________
RECOMMENDED DIFFICULTY
normal without badtide
(deactivate badtide, gain predictability and fully embrace unique map mechanics)

normal
(offers a nice challange here, badtide brings trouble later in unexpected ways)

hard
(map is hard but also possible on hard, master map and gain bragging rights[HARD])
_________________________________________________________
Enjoy the map and story:

Arcadaeus


STORY:
Request is generated automaticly by AI from FLOODWORK . INC.
if you need human assistance, please call:
"%.DATA CORRUPTED"

REQUEST "12509" FROM "floodsystem 11"
TO: FLOODWORK INK_Fil.7/Support/repair_center
TYPE: !EMERGENY! / BEAVERPROBLEM

Hello Floodworkers, floodsystem11 here
I report major Vermin issues with pest: beaver
Emergency request for a Exterminator and 1250 cl ratpoison nr/12
Art/NR/120120
further instructions are given on site

in the meantime emergency protokoll:
"FLUSH BEAVERS OUT" active

reminder: employee of the month_Dave C. Brigg
reminder: today is "Dave´s" "10293th" birthday
Congratulations: Dave C. Brigg
23 Comments
Arcadaeus  [author] 19 Jun @ 3:09am 
@Daniel_USA
No problem, I miss things sometimes. Just glad I can fix.

most maps work on all difficulty settings.
I have a few maps where settings change a lot, or custom setting required for intersting implementation

maps made before U5(badtide) should still work without problems,
Exception: in maps with lots of water pollution can affect large areas and creator had no pollution in mind. You can harvest badwater in badtide and work around that most times.

Update 6(U6) maps may be broken as options existed that no longer work U7
(watersource placement / may get deleted as not valid anymore)
Most maps didnt place sources on overhangs, so most maps not affected.

Some maps are made for mods for unique effect like changing max height limit.
You need mod on those.
Daniel_USA 18 Jun @ 5:17pm 
@arcadaeus thanks for taking it as constructive. im sorry if tone felt to harsh, just spent a whole day playing a challenge map yesterday and it was impossible on hard mode.

then when looking through maps i read some comments and the creators are like "yeah this is balance for normal, or this map was made before badtides was a thing, or make setting X"

and im just like, dang i didn't know maps were made with custom settings i thought they were all balanced around being beatable on normal and challenging on hard.

and then most map descriptions are like "map size blank then story" and no additional information like settings or if map hasn't been balanced etc.
Arcadaeus  [author] 18 Jun @ 2:35pm 
@Daniel_USA
Sorry, good points, need to check if my other map descriptions are up to date too.
Reading Comments should NEVER be necessary to understand a map.

For this map, severall issues:
players played and won map on hard with badtide
more than one interesting difficulty setting including hard and badtide
Updated map has grown berry bushes with ripe fruits now.

Thank you for feedback, I will update description.
Daniel_USA 18 Jun @ 11:48am 
You need to put "Normal Difficulty with Badtide off Recommended" in your description! It sucks that you need to read in comments of map creators to figure out "oh, map was never meant to be played on hard! op, sorry not meant to be played with badtide!"
Arcadaeus  [author] 14 Jun @ 1:25pm 
Updated for U7. Old map still works but I used small visual changes for dam, so it looks better in new update. +smaller changes behind
Arcadaeus  [author] 7 Feb @ 8:24am 
@Jack Tanner you can implement your solution on any map for safety with IT
Nice, if expierianced players need to think outside the box the map works as intended.
If you just want to build a nice base with a twist, you can deactivate badwater.

YES, some maps can be harder on their own if you do something weird ^^
For some of my maps you should read description as I write when you need to know complicated things or hard mode is barely possible

"Not an English speaker myself and you notice with my german Grammar sometimes"
Jack Tanner 7 Feb @ 5:24am 
Sorry if the english is a little messy, it's not my native language.

Really nice map/idea. But you really need to know the game really good to do it I think if you don't have good random bad water.
I've managed it on the third try in normal with iron teeth. Forced me to think hard on it.
Bad water seem random in the game. I've bad water cycle 7, cycle 8 and cycle 9. It means that you can go without water for around 4*19 = 76 days !!!
@Arcadaeus : I read your pinned comment after succeding the map :p .... +1 for unpredictability du to bad waters and the fact that difficulty is kind of changed. Not sure with this map that hard is harder than normal.

my solution for first win :
I managed it basically with inventing ressurection protocol ^^ (only possible with iron teeth, i'm sure people have already think about it but i've never read/watched content about timbertown, just played it) which allows to generate a new population after an indefinite period of drought.
Arcadaeus  [author] 1 Dec, 2024 @ 3:34am 
Thank you for playing my map on stream Kender Frog
Strong runs, not sorry for the berries

to the streams
https://www.twitch.tv/kenderfrog

RANDOM BEAVER MAP?
https://www.twitch.tv/videos/2312054626

Automatic Human Dam Take 2
https://www.twitch.tv/videos/2313605567
Arcadaeus  [author] 30 Nov, 2024 @ 3:45am 
@Impetuous Wombat
Nice, have not played Ironteeth in a while.

The map is definitly hard enough on normal without badtide. (recommended setting)
beating it on anything else is like an extra archievement.

easy: risk of running out of water as drought may come too late
normal: starting ponds running dry and flood at roughly same time
hard: brutal early floods, but more "water" with more floods
badtide: takes away floods and adds unpredictability late game
2 badtides in a row and your water for two cycles is gone

this may be the hardest map, so congratulation on beating it on hardest difficulty

Lore-wise my dam is controlled by misguided AI and with your dam,
you basicly gave it a hardware update
Impetuous Wombat 28 Nov, 2024 @ 1:28pm 
Fantastic map, thank you! FYI it's do-able on hard difficulty & Ironteeth. I had a few instances of population decline to nearly 0 but eventually made a secondary dam and stabilized the water flow.