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No problem, I miss things sometimes. Just glad I can fix.
most maps work on all difficulty settings.
I have a few maps where settings change a lot, or custom setting required for intersting implementation
maps made before U5(badtide) should still work without problems,
Exception: in maps with lots of water pollution can affect large areas and creator had no pollution in mind. You can harvest badwater in badtide and work around that most times.
Update 6(U6) maps may be broken as options existed that no longer work U7
(watersource placement / may get deleted as not valid anymore)
Most maps didnt place sources on overhangs, so most maps not affected.
Some maps are made for mods for unique effect like changing max height limit.
You need mod on those.
then when looking through maps i read some comments and the creators are like "yeah this is balance for normal, or this map was made before badtides was a thing, or make setting X"
and im just like, dang i didn't know maps were made with custom settings i thought they were all balanced around being beatable on normal and challenging on hard.
and then most map descriptions are like "map size blank then story" and no additional information like settings or if map hasn't been balanced etc.
Sorry, good points, need to check if my other map descriptions are up to date too.
Reading Comments should NEVER be necessary to understand a map.
For this map, severall issues:
players played and won map on hard with badtide
more than one interesting difficulty setting including hard and badtide
Updated map has grown berry bushes with ripe fruits now.
Thank you for feedback, I will update description.
Nice, if expierianced players need to think outside the box the map works as intended.
If you just want to build a nice base with a twist, you can deactivate badwater.
YES, some maps can be harder on their own if you do something weird ^^
For some of my maps you should read description as I write when you need to know complicated things or hard mode is barely possible
"Not an English speaker myself and you notice with my german Grammar sometimes"
Really nice map/idea. But you really need to know the game really good to do it I think if you don't have good random bad water.
I've managed it on the third try in normal with iron teeth. Forced me to think hard on it.
Bad water seem random in the game. I've bad water cycle 7, cycle 8 and cycle 9. It means that you can go without water for around 4*19 = 76 days !!!
@Arcadaeus : I read your pinned comment after succeding the map :p .... +1 for unpredictability du to bad waters and the fact that difficulty is kind of changed. Not sure with this map that hard is harder than normal.
my solution for first win :
I managed it basically with inventing ressurection protocol ^^ (only possible with iron teeth, i'm sure people have already think about it but i've never read/watched content about timbertown, just played it) which allows to generate a new population after an indefinite period of drought.
Strong runs, not sorry for the berries
to the streams
https://www.twitch.tv/kenderfrog
RANDOM BEAVER MAP?
https://www.twitch.tv/videos/2312054626
Automatic Human Dam Take 2
https://www.twitch.tv/videos/2313605567
Nice, have not played Ironteeth in a while.
The map is definitly hard enough on normal without badtide. (recommended setting)
beating it on anything else is like an extra archievement.
easy: risk of running out of water as drought may come too late
normal: starting ponds running dry and flood at roughly same time
hard: brutal early floods, but more "water" with more floods
badtide: takes away floods and adds unpredictability late game
2 badtides in a row and your water for two cycles is gone
this may be the hardest map, so congratulation on beating it on hardest difficulty
Lore-wise my dam is controlled by misguided AI and with your dam,
you basicly gave it a hardware update