Timberborn

Timberborn

Automated Human Dam
23 Comments
Arcadaeus  [author] 19 Jun @ 3:09am 
@Daniel_USA
No problem, I miss things sometimes. Just glad I can fix.

most maps work on all difficulty settings.
I have a few maps where settings change a lot, or custom setting required for intersting implementation

maps made before U5(badtide) should still work without problems,
Exception: in maps with lots of water pollution can affect large areas and creator had no pollution in mind. You can harvest badwater in badtide and work around that most times.

Update 6(U6) maps may be broken as options existed that no longer work U7
(watersource placement / may get deleted as not valid anymore)
Most maps didnt place sources on overhangs, so most maps not affected.

Some maps are made for mods for unique effect like changing max height limit.
You need mod on those.
Daniel_USA 18 Jun @ 5:17pm 
@arcadaeus thanks for taking it as constructive. im sorry if tone felt to harsh, just spent a whole day playing a challenge map yesterday and it was impossible on hard mode.

then when looking through maps i read some comments and the creators are like "yeah this is balance for normal, or this map was made before badtides was a thing, or make setting X"

and im just like, dang i didn't know maps were made with custom settings i thought they were all balanced around being beatable on normal and challenging on hard.

and then most map descriptions are like "map size blank then story" and no additional information like settings or if map hasn't been balanced etc.
Arcadaeus  [author] 18 Jun @ 2:35pm 
@Daniel_USA
Sorry, good points, need to check if my other map descriptions are up to date too.
Reading Comments should NEVER be necessary to understand a map.

For this map, severall issues:
players played and won map on hard with badtide
more than one interesting difficulty setting including hard and badtide
Updated map has grown berry bushes with ripe fruits now.

Thank you for feedback, I will update description.
Daniel_USA 18 Jun @ 11:48am 
You need to put "Normal Difficulty with Badtide off Recommended" in your description! It sucks that you need to read in comments of map creators to figure out "oh, map was never meant to be played on hard! op, sorry not meant to be played with badtide!"
Arcadaeus  [author] 14 Jun @ 1:25pm 
Updated for U7. Old map still works but I used small visual changes for dam, so it looks better in new update. +smaller changes behind
Arcadaeus  [author] 7 Feb @ 8:24am 
@Jack Tanner you can implement your solution on any map for safety with IT
Nice, if expierianced players need to think outside the box the map works as intended.
If you just want to build a nice base with a twist, you can deactivate badwater.

YES, some maps can be harder on their own if you do something weird ^^
For some of my maps you should read description as I write when you need to know complicated things or hard mode is barely possible

"Not an English speaker myself and you notice with my german Grammar sometimes"
Jack Tanner 7 Feb @ 5:24am 
Sorry if the english is a little messy, it's not my native language.

Really nice map/idea. But you really need to know the game really good to do it I think if you don't have good random bad water.
I've managed it on the third try in normal with iron teeth. Forced me to think hard on it.
Bad water seem random in the game. I've bad water cycle 7, cycle 8 and cycle 9. It means that you can go without water for around 4*19 = 76 days !!!
@Arcadaeus : I read your pinned comment after succeding the map :p .... +1 for unpredictability du to bad waters and the fact that difficulty is kind of changed. Not sure with this map that hard is harder than normal.

my solution for first win :
I managed it basically with inventing ressurection protocol ^^ (only possible with iron teeth, i'm sure people have already think about it but i've never read/watched content about timbertown, just played it) which allows to generate a new population after an indefinite period of drought.
Arcadaeus  [author] 1 Dec, 2024 @ 3:34am 
Thank you for playing my map on stream Kender Frog
Strong runs, not sorry for the berries

to the streams
https://www.twitch.tv/kenderfrog

RANDOM BEAVER MAP?
https://www.twitch.tv/videos/2312054626

Automatic Human Dam Take 2
https://www.twitch.tv/videos/2313605567
Arcadaeus  [author] 30 Nov, 2024 @ 3:45am 
@Impetuous Wombat
Nice, have not played Ironteeth in a while.

The map is definitly hard enough on normal without badtide. (recommended setting)
beating it on anything else is like an extra archievement.

easy: risk of running out of water as drought may come too late
normal: starting ponds running dry and flood at roughly same time
hard: brutal early floods, but more "water" with more floods
badtide: takes away floods and adds unpredictability late game
2 badtides in a row and your water for two cycles is gone

this may be the hardest map, so congratulation on beating it on hardest difficulty

Lore-wise my dam is controlled by misguided AI and with your dam,
you basicly gave it a hardware update
Impetuous Wombat 28 Nov, 2024 @ 1:28pm 
Fantastic map, thank you! FYI it's do-able on hard difficulty & Ironteeth. I had a few instances of population decline to nearly 0 but eventually made a secondary dam and stabilized the water flow.
Rekkaba 21 Oct, 2024 @ 8:51pm 
I mean it was a very clever map design and a pretty building too. This map is definitely deserving of it's 500+ subs (deserves more then that too) as in my opinion, it's 1 of the best maps in the workshop as it provides new challenges that you don't receive in many maps. Should be rated much higher than many maps I've seen.
Arcadaeus  [author] 18 Oct, 2024 @ 6:20am 
WOW over 500 subscriptions for something I made
over 500 people trying, failing, and trying again
You proved that you can put up base despite the circumstances
and that you can adapt to anything

Thank you for giving this a shot, you have been flooded ^^
Arcadaeus  [author] 16 Oct, 2024 @ 1:36pm 
Thanks for for your Feedback, glad you enjoyed it.
The maps I made after my small lake are more technical as I discovered negative sources there.
I always write what you need in the description. I play on normal, so Im not as familiar with hard.

Maybe I make something similar with badwater one day
Twister 16 Oct, 2024 @ 1:21pm 
Great map. Challenging to master and when you say you got it ... it throws a little bit more in your way. Finished it on Normal. I don't think it's doable on hard. Just not enough time until the first flood comes. Very ingenious. Arcadaeus you have great imagination!
Arcadaeus  [author] 9 Oct, 2024 @ 1:23am 
As promised 2nd Underwater Map is out now!!
its called SUBMARINE THE RUSTY SPEAR
was a lot of work but decided to finish it before update 6 goes live
Arcadaeus  [author] 1 Oct, 2024 @ 2:03pm 
@Brummy
after re-reading your comment: YES IT IS POSSIBLE -but

My dam has basicly many holes and can expell a lot of water
Dosnt because surrounded by -8 sources

A single small hole lets only small ammounts of water pass.
Yes, this limits the flow. Yes, you can run a river with it through drought, and
Yes I have built this

BUT
You need a reservoir and if it runs dry, no river
Lets say in your map, you build a reservoir behind your central river and let water out a small hole,
then you can have a river in drought as long as you have water in reservoir

but I dont think its worth it to make space for and how long this tank lasts? Long drought...

SO, YES -same trick, and completly different map-vibe
I suggest a new map if you want to try
Arcadaeus  [author] 1 Oct, 2024 @ 12:27pm 
@Brummy
You need a water reservoir for that (like behind my dam)
There is no watersource that can produce at drought sorry ( if I am wrong tell me please)
a power 0 source can be used for deco, but cant be removed by players
(also makes overhangs indestructable when placed top)

Source guide:

Negative sources absorb water up to the negative power
example:
Power 5 watersource runs next a -3 watersource = some water gets through
Power 5 watersource runs next a -5 watersource = may stop water depending on placement
-8 watersource = stronger
so it is possible to just reduce water or stop completly

Negative Badsources work the same way but may be worked on with the rig building /not tested
they are basicly a drain you can close with a building

power zero produces no water (I have to test the rig thing)
any non bad-source on the map edge blocks water from exiting map on their place
(above AND below)
in a map surrounded by source 0 water cant leave edge

All sources stop at drought
Brumm Baer 1 Oct, 2024 @ 10:13am 
oh and I thought the water would continue to run, so only some of it runs through the dam. Too bad I thought there was a possibility, I have on my map Wild Watters Vally Deco Technically worked with water sources in the walls. should represent a natural wall behind the waterfalls there runs a trickle out of the Rock, thought that would be a cool effect even in drought too bad that does not work
Arcadaeus  [author] 16 Sep, 2024 @ 8:03pm 
@Brummy
The negative watersources absorb all water that would exit the dam normally.
to fill the dam to this level I have to use a lot of sources as the negative ones drain a lot constantly

when drought starts ALL sources stop working.
So the negative sources stop absorbing and allow the water to flow past them
normal sources stop too, so the water in the dam has to get you through drought
I also gave starting water by placing sources and deleted them to leave the water in editor

had to figure all this out myself :KSmiley:

+ Map is harder as I make it out in the description (tested it out when I wrote it, sorry)
play Weirdwater Valley if you want to play an easier version
Tipp: deactivate badwater as it uses up important droughts that you need
Brumm Baer 16 Sep, 2024 @ 9:48am 
How do you do that with the sources during drought I have seen that the sources are set in the minus range and use this value during drought but even in DEV mode, the source strength is reset during drought so how do you do that with the settings or is that a mod?
DNI_MP_EEN 23 Jul, 2024 @ 8:03am 
awesome , cant wait to see it
Arcadaeus  [author] 21 Jul, 2024 @ 7:52pm 
thanks

My map Weirdwater Valley uses the same technic
and i am working on a 2nd underwater map
DNI_MP_EEN 21 Jul, 2024 @ 7:14pm 
Pretty cool map.