Stellaris

Stellaris

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Mature Galaxy Generator
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418.292 KB
23 Jul, 2024 @ 10:09am
18 Jun @ 12:31pm
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Mature Galaxy Generator

Description
Decided to make this after Paradox removed the Maturegalaxy command.

This mod uses Advanced Empires to generate a developed galaxy, with actually functional planets, ascended empires and techs. Also creates a GalCom with ethics and civics based resolutions with an Imperium/Custodian if enabled.

Other than that it should be compatible with all mods that don't fundamentally alter advanced empires (should only be an issue with total conversion mods).

Russian localization by Kasspar
52 Comments
Chinese Owned Lithium Mine 27 May @ 1:50am 
@kapura Thank you for letting me know! That helps, can you implement an option in the galaxy generation settings that toggles between advanced Empires and all empires? Or even an option that distinguishes between all Empires, major ones, the enclaves, etc?
SolidSpaceDisk 26 May @ 4:35am 
I tried to edit it my own but man the new system is really buggy. I am unable to add district since the game thinks there is no slots left.

with this and lacking of doc, I think it is hard to update, so kudos for you to try it

Here's my attempt if you want to check
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3488042949
Kapura  [author] 26 May @ 3:08am 
@Chinese Owned Lithium Mine: That's fully intended. The mod explicitly targets advanced empires, aka the only empires that have more than one system at the start.

@SolidSpaceDisk: The mod isn't updated to 4.0 yet, so that's why it's being weird about it. It'll probably take a bit since I still need to redo the whole planet generation part of the code.
SolidSpaceDisk 25 May @ 11:39pm 
I guess it is because one unlucky nation get their neighbour system grabbed by somebody else before they able to get it, since it loop per nation.
btw with current district layout the generator seems has chance to assign a lot of world as mining world, which cripple a lot of nations. Anyway to solve it? Also for enumpolis you need assign destrict specialization before they can do anything, so you likely need to change it; I tried to fix it myself but it doesn't work.
Chinese Owned Lithium Mine 23 May @ 11:36pm 
For some reason only empires that have more than one system are allowed to expand. If you only have one system, no dice. Does anyone know what could help?

I've determined that the problem is somewhere in here around line 96 of "mgg_forceexpand.txt".
Roland 15 Mar @ 1:56pm 
Thanks Buddy, I will give it whirl, might be just what my mad-doctor ordered!
joshuajrutt 13 Mar @ 9:57am 
LOVE the mod! Its the only way to have the AI be a factor after the first 20 years and is one of the most important mods in my almost 700 mod modlist.

My only hope would be for the buttons to be a little clearer. I often turn something on when I wanted it off and vise versa, and the logic is not the same for every button. For clarity it would be wonderful if all the buttons said, for example, "The player is now: Excluded"

Thanks Kapura, your mod rocks and your time and effort is greatly appreciated!
UndeadGamePlayer 13 Dec, 2024 @ 1:02am 
thank you
Kapura  [author] 6 Dec, 2024 @ 5:40am 
@Undeadhorrer This mod doesn't really account for gigas, but it shouldn't break anything. The AI will just be missing the techs until it researches them. Anything related to ascensions might also be weird, but I don't think you would notice that during a normal game anyway.
UndeadGamePlayer 5 Dec, 2024 @ 9:52pm 
Compatible with gigastructures?