Stellaris

Stellaris

Mature Galaxy Generator
52 Comments
Chinese Owned Lithium Mine 27 May @ 1:50am 
@kapura Thank you for letting me know! That helps, can you implement an option in the galaxy generation settings that toggles between advanced Empires and all empires? Or even an option that distinguishes between all Empires, major ones, the enclaves, etc?
SolidSpaceDisk 26 May @ 4:35am 
I tried to edit it my own but man the new system is really buggy. I am unable to add district since the game thinks there is no slots left.

with this and lacking of doc, I think it is hard to update, so kudos for you to try it

Here's my attempt if you want to check
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3488042949
Kapura  [author] 26 May @ 3:08am 
@Chinese Owned Lithium Mine: That's fully intended. The mod explicitly targets advanced empires, aka the only empires that have more than one system at the start.

@SolidSpaceDisk: The mod isn't updated to 4.0 yet, so that's why it's being weird about it. It'll probably take a bit since I still need to redo the whole planet generation part of the code.
SolidSpaceDisk 25 May @ 11:39pm 
I guess it is because one unlucky nation get their neighbour system grabbed by somebody else before they able to get it, since it loop per nation.
btw with current district layout the generator seems has chance to assign a lot of world as mining world, which cripple a lot of nations. Anyway to solve it? Also for enumpolis you need assign destrict specialization before they can do anything, so you likely need to change it; I tried to fix it myself but it doesn't work.
Chinese Owned Lithium Mine 23 May @ 11:36pm 
For some reason only empires that have more than one system are allowed to expand. If you only have one system, no dice. Does anyone know what could help?

I've determined that the problem is somewhere in here around line 96 of "mgg_forceexpand.txt".
Roland 15 Mar @ 1:56pm 
Thanks Buddy, I will give it whirl, might be just what my mad-doctor ordered!
joshuajrutt 13 Mar @ 9:57am 
LOVE the mod! Its the only way to have the AI be a factor after the first 20 years and is one of the most important mods in my almost 700 mod modlist.

My only hope would be for the buttons to be a little clearer. I often turn something on when I wanted it off and vise versa, and the logic is not the same for every button. For clarity it would be wonderful if all the buttons said, for example, "The player is now: Excluded"

Thanks Kapura, your mod rocks and your time and effort is greatly appreciated!
UndeadGamePlayer 13 Dec, 2024 @ 1:02am 
thank you
Kapura  [author] 6 Dec, 2024 @ 5:40am 
@Undeadhorrer This mod doesn't really account for gigas, but it shouldn't break anything. The AI will just be missing the techs until it researches them. Anything related to ascensions might also be weird, but I don't think you would notice that during a normal game anyway.
UndeadGamePlayer 5 Dec, 2024 @ 9:52pm 
Compatible with gigastructures?
chicken leg 23 Nov, 2024 @ 4:25pm 
oh so this makes it like you just joined a galaxy thats not conventially all getting space-travel at the same time as you? AMAZING!!
Sherbiato 27 Oct, 2024 @ 8:27pm 
pff
LAJ-47FC9 18 Oct, 2024 @ 10:19pm 
Oh dear. It seems like you might want a setting that says "current setting: [this]" in that case.
Volkov 15 Oct, 2024 @ 7:09pm 
For the record, having it set to include player doesn't include the player, while having it exclude the player includes the player.
Kapura  [author] 11 Oct, 2024 @ 10:05am 
@LAJ-47FC9 With default settings: Around Tier 4 tech, fairly developed colonies, most empires have completed an ascension path, The Galactic Community exists, has resolutions, and probably formed the Imperium. How much of the galaxy is controlled by someone mostly varies by galaxy size and the amount of advanced empires.
LAJ-47FC9 9 Oct, 2024 @ 9:16pm 
When you say "mature galaxy", how mature are we talking?
Kasspar 25 Aug, 2024 @ 7:57am 
https://pastebin.com/m7xPXTM3 I used google translate, but the translation should be correct.
Kapura  [author] 25 Aug, 2024 @ 3:28am 
@Kasspar You can post the text somewhere like pastebin, and then just add the link here.
Kasspar 24 Aug, 2024 @ 8:50am 
Hi. I made simple russian localisation for your mod. How can i send a .txt file or text from it?
Kapura  [author] 18 Aug, 2024 @ 10:50am 
@Chicago Zohan I think that's just because the game never makes them advanced empires. I assume for the reason for Hegemony (and also Common Ground) is that it just doesn't work properly with multiple empires. As for Void Dwellers, it's probably because Paradox never bothered to make system initializers for anything other than their starting system.
Chicago Zohan 18 Aug, 2024 @ 7:18am 
I am trying to use this mod to generate a galaxy where a set of species I pre generated are all locked to spawn as advanced start civs. However two always fail to develop at all, they are a Void Dweller and a Hegemony.
John Democracy 15 Aug, 2024 @ 8:11am 
got it, ty!
Kapura  [author] 13 Aug, 2024 @ 6:00am 
@Хиросима Haven't tested it in MP, but it should most likely work fine. Worst case scenario is that you will get a bunch of desyncs at the start. Also, there should now be a toggle to turn generation off in the main menu for the mod.
John Democracy 13 Aug, 2024 @ 5:29am 
Does this automatically toggle, no matter what? I'd love to enable this mod, but if I can choose to generate a mature_galaxay sometimes. Also does this work in MP?
Kapura  [author] 8 Aug, 2024 @ 5:49am 
@ShinUon Not really a bug, but I removed the chances of that happening for players.

@Ze Kaiserreich Might be that I worded the event weirdly. Both should be turned on by default, so you only need to set it to "Imperium is Disabled" if you want to get a Custodian.
ShinUon 7 Aug, 2024 @ 10:38pm 
I notice that occasionally this mod bugs out and doesn't setup the player empire correctly.

It'll create additional fleets and complete a bunch of research, but no additional systems will have been taken.
Ze Kaiserreich 4 Aug, 2024 @ 6:16pm 
@Kapura The Galactic imperium/Custodian settings are a bit off. Every time I try to disable the imperium and Custodian, the imperium always forms. Even if I just turn on the Custodian, the imperium still forms. Is there a way to fix that?
Ze Kaiserreich 3 Aug, 2024 @ 10:30am 
@Kapura Thank you!
Pacca 3 Aug, 2024 @ 2:25am 
How does the mod work?
I can't understand
Kapura  [author] 2 Aug, 2024 @ 5:11am 
@Ze Kaiserreich Galaxy Generation Settings > Include Lost Colonies

@Darcbunny Seems to work fine in my test runs. The Galcom resolutions might be a bit wonky, but as long as the mod doesn't remove base game ethics it should be fine (and even then it will only affect Galcom, the rest of the mod will work fine).

@Sauro Makes advanced empires created during galaxy generation bigger and have better techs.
Ze Kaiserreich 1 Aug, 2024 @ 5:30pm 
@Kapura Where are the settings at?
Sauro 1 Aug, 2024 @ 5:11pm 
let me see if i understood: this mod makes the AI smarter or it generates a galaxy with already existing large and advanced empires?
Darcbunny 1 Aug, 2024 @ 4:52pm 
is this mod compatible with mods that change ethics and civics? if not, it would be cool to see it work with them!
truelove101992 1 Aug, 2024 @ 1:43pm 
I think there’s a problem. The both the galactic community and empire form within the first month of any new game.
Kapura  [author] 1 Aug, 2024 @ 9:27am 
@Ze Kaiserreich Turns out Lost Colonies worked a bit differently for some reason, compared to other empires. I patched in some settings that should fix that for you.
IAM 1 Aug, 2024 @ 8:43am 
Oh my god you are a saint. I've been looking for a mod like this since forever
Ze Kaiserreich 31 Jul, 2024 @ 5:39pm 
Quick question, the Commonwealth of Man is always the weakest of the empires. They only have their home system, while the rest of the empires are already developed. Is there a way to fix that?
Random 30 Jul, 2024 @ 6:50am 
I wonder if this could be used to make a "new game+" sort of mod where your empire just dips to another galaxy
王二两 30 Jul, 2024 @ 5:03am 
老兄你真是个天才,不过他不能与我订阅的一些mod兼容,太遗憾了
G marceau 29 Jul, 2024 @ 6:56am 
Does anyone have try it with grimdark ; for fun.
MasterSJT 29 Jul, 2024 @ 5:48am 
never understood why they removed this command. Made testing more a pain
Kapura  [author] 29 Jul, 2024 @ 3:12am 
@SaltyBoi The start event is just a settings menu that also shows that the mod is working properly. The mod itself works by targeting every advanced empire with events to properly set up the galaxy during the first month. You don't really need to do anything yourself besides tweaking the settings if you want to.
SaltyBoi 29 Jul, 2024 @ 2:23am 
how do i actually use this? no matter what i do the mod does nothing (i did get the starting event)
SalmonFeet 28 Jul, 2024 @ 7:36pm 
@Kapura i'll try that thanks
Jippi 28 Jul, 2024 @ 4:26am 
One of the best gameplay experience mods I've tried in years!

This is *so* great! I love that the galaxy starts essentially in mid/end-game with a ton of things already established and in place. The day 1 score of AI empires also exceed their organic end-game scoring, so its a neat way to increase difficulty out of the box as well!

A small nit: I would love for the in-game description of the galaxy settings to better explain what the settings does (like, galactic imperium is 100% chance, and will add *most* AI empires to it from the get-go))
Chuff Goon Wide Bore Drip Tip 28 Jul, 2024 @ 1:00am 
Amazing work!
Boom 27 Jul, 2024 @ 8:28pm 
can you add some civics or something to choose the advanced empires
LocoArticWolf97 27 Jul, 2024 @ 1:26pm 
Okay I just tested this myself and it's exactly what I was looking for! Great Job!
Kapura  [author] 27 Jul, 2024 @ 4:02am 
@ShadowEater25 Event on game start that targets every advanced empire.

@SalmonFeet Did you get the event at game start? If no, try reinstalling the mod, if yes try increasing the amount of advanced empires.
ShadowEater25 25 Jul, 2024 @ 6:42am 
is it a start generation setting?