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with this and lacking of doc, I think it is hard to update, so kudos for you to try it
Here's my attempt if you want to check
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3488042949
@SolidSpaceDisk: The mod isn't updated to 4.0 yet, so that's why it's being weird about it. It'll probably take a bit since I still need to redo the whole planet generation part of the code.
btw with current district layout the generator seems has chance to assign a lot of world as mining world, which cripple a lot of nations. Anyway to solve it? Also for enumpolis you need assign destrict specialization before they can do anything, so you likely need to change it; I tried to fix it myself but it doesn't work.
I've determined that the problem is somewhere in here around line 96 of "mgg_forceexpand.txt".
My only hope would be for the buttons to be a little clearer. I often turn something on when I wanted it off and vise versa, and the logic is not the same for every button. For clarity it would be wonderful if all the buttons said, for example, "The player is now: Excluded"
Thanks Kapura, your mod rocks and your time and effort is greatly appreciated!
@Ze Kaiserreich Might be that I worded the event weirdly. Both should be turned on by default, so you only need to set it to "Imperium is Disabled" if you want to get a Custodian.
It'll create additional fleets and complete a bunch of research, but no additional systems will have been taken.
I can't understand
@Darcbunny Seems to work fine in my test runs. The Galcom resolutions might be a bit wonky, but as long as the mod doesn't remove base game ethics it should be fine (and even then it will only affect Galcom, the rest of the mod will work fine).
@Sauro Makes advanced empires created during galaxy generation bigger and have better techs.
This is *so* great! I love that the galaxy starts essentially in mid/end-game with a ton of things already established and in place. The day 1 score of AI empires also exceed their organic end-game scoring, so its a neat way to increase difficulty out of the box as well!
A small nit: I would love for the in-game description of the galaxy settings to better explain what the settings does (like, galactic imperium is 100% chance, and will add *most* AI empires to it from the get-go))
@SalmonFeet Did you get the event at game start? If no, try reinstalling the mod, if yes try increasing the amount of advanced empires.