Door Kickers 2

Door Kickers 2

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Door Kickers: Nowhere to survive
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
142.318 MB
23 Jul, 2024 @ 3:42pm
7 Jul @ 8:45am
57 Change Notes ( view )

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Door Kickers: Nowhere to survive

Description
*It works as intended by Random Map generator or Campaign.
*Cannot be used with mod to modify Vanilla's enemy. This mod even replaces civillian.



Outbreak is come to Nowhere city!

It has infected countless people before we can figure out what the situation is. The first reports of a violent person attacking a person for no reason came in, and it soon formed a some angry crowd.
The attempts by the police and the national guards to put down a riot failed. They attempted to rescue the survivors by isolating themselves at home and sending a separate response team, but survivors homes easily fell or attempted to evacuate in a disorderly manner, eventually infecting even them.

But there is still hope. Not everyone is infected, and the organization that will respond is still in good shape.
The goal of the units deployed into this operation is to rescue as many surviving people as possible. And we need to secure virus carriers, even if they resist.





Enemies and Alied units overhaul
- Zombies which has a variety of appearances and features replaces vanilla enemies. There are various types of zombies, such as zombies like runners who their majority, and self-explosion or throw filthy infectious agents, and infected National Guard or police.
- Civillian is changed to zombie to increase zombie's head count.
- Alied units will be changed to National Guard or Survivor.



New playable unit : Hazard Response Unit
The seriousness of the situation has led to the need for a unit that has to respond professionally to this hazard, so this unit has been improvised. Those who are made up of personnel or qualified volunteers supported by the military and police are put into areas where infections are severe to rescue civilians or secure virus carriers.






Korean Localization addon is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3499544576
89 Comments
Shlzc 23 Jul @ 12:03am 
I think the flamethrower needs to be buffed, I think the weapon should be the best solution for indoor small space and mass horde. But the effect could not fulfill my expect. Aiming speed of flamethrower is too slow, while i think the small pipe of it should not be so clumsy. Zombies been lit will start to wandering aimlessly, always disturb squads' target selection. Napalm split in close contact can easily damage allies, even operator himself.
The flamethrower should be buffed in its aiming and firing speed, burning spread and burning effect. Some kind of fire-proof suit is also required. Zombies burning should deceased much faster , and weak zombies lose their mobility as soon as they are been hit by fire directly. Fire split should also leave a fan-shaped burning area for better crowd control ability.
More mobility punishment can be accepted, as long as flamethrowers can have expected power.(translated text, may course confusion, sorry~)
Sasha Pines (no brain) 6 Jul @ 4:08am 
but i mean 90 % of those map is playable so it better than nothing
Chad di Urbino  [author] 6 Jul @ 3:41am 
This mod don't work well with generic maps. You should playing campaign.
Sasha Pines (no brain) 6 Jul @ 3:37am 
some map are pretty much un playable raptor down have zombie at the start cant be shoot , new haven market you instantly lose
reven29 5 Jul @ 5:37pm 
quick question is there any way we could get your HRU unit as a separate download so we could play with them outside the zombie mod as well if not oh well but i wouldnt mind trying them against some other guys with guns (plus committing war crimes with a flamethrower sounds fun)
Chad di Urbino  [author] 3 Jul @ 2:51pm 
Nah. Report issue is always welcome!:steamhappy:
Dr. Hugh Jass DFA 3 Jul @ 10:54am 
Haha sorry if that came across picky. Having a blast with this mod right now!
Chad di Urbino  [author] 2 Jul @ 4:36pm 
i'll fix that :steamsad:
Dr. Hugh Jass DFA 2 Jul @ 11:40am 
Not a biggie but the Vector SEEMS to be intended to be a .45 but in actuality it looks like a 9mm description (both unsuppressed and suppressed)
DejaVu 23 Jun @ 4:21am 
how to activate this