Door Kickers 2

Door Kickers 2

Door Kickers: Nowhere to survive
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Update: 7 Jul @ 8:45am

Update: 7 Jul @ 8:44am

- fixed localization

Update: 2 Jul @ 5:23am

- M82A3 attacktype fix

Update: 1 Jul @ 7:53am

some equipment added
- Baton(melee weapon)
- Riot Shield(can block melee attack)
- Ballistic Shield(can block bullets)
- M82A3 Rifle
- Desert Eagle
- M202 Flash Multiple Launcher

Update: 14 Jun @ 6:29pm

- Hazard Reaction Force Doctrine Tree Rework.
- now Hazard Reaction Force have their own background.

Update: 15 May @ 6:27am

new equipments for hazard forces:
- KRISS Vector .45 PDW,
- HK416D10RS Carbine,
- KSG Tactical Shotgun,

- decreased spawn rate of executioner, also decreased its movement speed
- tried fix invisible zombie bug (only for TOD, i'm sure it'll still happen in RMG, especially Factory map),
- HVT doesn't give orders anymore, because he gaves orders to zombies.,
- removed 'grenade' line from vanilla voiceline

Update: 28 Apr @ 11:54pm

Hazard Forces got various weapons and equipment.
- AA-12 Shotgun now can use FRAG-12 HE ammunition.
- APC9K
- SCAR-H CQC
- MG338

- M9 Pistol
- Double Stack 1911
- G22 .40 S&W Pistol
- Glock Mk. 27
- HK45CT
- M17 and M18 Pistol
- Raider Kit
- M870 MCS now can attack 14" barrel. 14" MCS can use slug ammunition.

- 1x Nine bang
- 1x Door Charge and 2x Door Charge
- Mono NVG

This is not the end of this patch, will be more equipments and new doctrine trees, bug fixes in the next patch.

Update: 25 Feb @ 9:05pm

same

And 'Reinforcdment' class is added too ealry by my mistake. But please enjoy them.
They are almost same to Operator class but require 2 deploy cost and can't carry heavy gears. They aren't belong to your troop. They are near Hazard Forces unit's part and dispatched and attached to your troop by your request. That's why they're expensive.

I'm preparing a patch I was going to release with that. Please wait for that as well.

Update: 25 Feb @ 9:03pm

Now cancel enabled doctrine node is avaliable.

Update: 24 Feb @ 7:21am

mod image is changed