UBOAT
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[2025.1.1] Realistic Light Modes
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23 Jul, 2024 @ 3:42pm
28 Mar @ 3:50pm
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[2025.1.1] Realistic Light Modes

Description
Overview:
Changes Red Light to a dimmed white light. Adds Emergency Lighting, low level red lighting with a 10% energy usage reduction. Removes Blue Light, leaving only the Silent Running in the Character Action menu (Tab key). Features Automatic modes for lighting and silent running.

Not compatible with Auto Sub Lights

Save game compatible

Settings File
Steam\steamapps\workshop\content\494840\3295504965\Data Sheets\RealisticLightModes.xlsx

Settings
  • Automatic Lighting Enabled (Default: True)
    When True, Automatic Mode is available on the Light Switch
  • Normal Light Level (Default: 85%)
    Brightness of Day mode lighting, 100% is vanilla day mode
  • Night Mode Light Level (Default: 70%)
    Brightness of Night mode lighting, 100% is vanilla day mode
  • Night Mode Sleep Bonus (Default: 10%)
    Bonus to sleep satiation rate when Night Mode is active
  • Night Mode Performance Penalty (Default: 10%)
    Task Performance penalty applied to crew when Night Mode is active

  • Silent Running Swap Depth (Default: 9)
    Depth below which silent running engages when in automatic mode
  • Auto Silent Only when Alarmed (Default: True)
    When True, Automatic Silent mode will only active Silent running if the Alarm is active

  • Emergency Mode Light Level (Default: 75%)
    Brightness of Emergency mode lighting
  • Emergency Mode Energy Reduction (Default: 10%)
    Amount of Energy saved on Emergency Lighting
  • Automatic Emergency Mode (Default: True)
    When True, Emergency mode will automatically engage
  • Emergency Mode Damage Threshold (Default: 5)
    Cumulative damage in device health points, where Automatic Emergency mode engages
  • Emergency Mode Leak Threshold (Default: 3)
    Minimum number of leaks where Automatic Emergency mode engages

  • Red Night Light in Conning Tower (Default: False)
    When True, Night mode will use Red Light in the Conning Tower
  • Realistic Lighting Colors (Default: True)
    When True, day and night lighting will be a realistic (yellow/orange) color
    This setting will not be reflected on an existing save until the lighting preset is changed (that's when the game applies color multipliers)
  • Custom Light Colors (Default: False)
    When True, Light color will be loaded from the Custom Light Colors page

Custom Light Colors
  • Day Mode (Default: Red 100% Blue 91% Green 72%)
    Color of Day Mode Lighting when Realistic Lighting Colors and Custom Light Colors are both set to True
  • Night Mode (Default: Red 100% Blue 84% Green 51%)
    Color of Night Mode Lighting when Realistic Lighting Colors and Custom Light Colors are both set to True

Special Thanks to Salamander for Custom Actions
Now integrated due to changes in 2024.1
Popular Discussions View All (1)
8
27 Mar @ 5:46pm
Bug Reports
sq_paradox
139 Comments
ixev 27 Jun @ 9:59pm 
update: the config to change the conning tower light to red breaks the mod entirely
ixev 27 Jun @ 9:15pm 
this mod is working! only issue is when exiting the hatch on the conning tower, all the street lights in the port have their beams extremely blown out in brightness, until you top the ladder and it returns to normal values. very strange
Antonio 13 Jun @ 11:27am 
For me the mod is not working
GJC 11 Apr @ 6:09pm 
Solution: Go to the crew management screen, go to the Boat tab and turn off auto light management
GJC 11 Apr @ 6:04pm 
When entering Silent Run mode, it automatically turns on red lights, is there a way to turn that off?
Antonio 10 Apr @ 8:35am 
on my game this mod doesn't work. i even started new campain but it won't work.
Vangheist 30 Mar @ 2:12pm 
Glad I can re-enable this, the vanilla brightness was killing me
GJC 29 Mar @ 12:52am 
Hey! I am back to report that it is not only working, but also working on on-going saves!

The light will be a bit weird at first but going to night light to normal lighting will fix it
GJC 28 Mar @ 4:02pm 
Thanks! Will give it a try once I get back home
sq_paradox  [author] 28 Mar @ 3:52pm 
Should be working now, but I didn't do much testing.
It's at least loading/compiling which it wasn't since 2025.1.1.