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Oni's base DMG is indeed quite high. But it is not Leper damage (Leper caps out at 13-26, vs Oni's 11-22). While Chop pays for its higher base DMG in both ACC and CRIT, Obliterate pays primarily in critrate (being one of the lowest-critrate bonks vs vanilla; Roar's critrate is similarly awful, and doesn't scale with levels).
"While Marked" is difficult to balance, because vanilla monster AI is a mess. It barely cares in Apprentice; somewhat punishes you in Veteran; and rips your face off with a belt sander for Marking your heroes in Champion. In the end, I just had to accept that, if I wanted the gimmick to be fun/functional in Champ, she would unavoidably be a little overtuned in Apprentice content.
Simply put, the raw damage is too high. She's dealing Leper Damage before any buffs without the corresponding low Accuracy, and it's both too for her to mark herself to get the bonus damage from her two basic attacks and not punishing enough to be marked. And that's not even getting into her riposte.
That said, there are several parts of her design I do like. I love the idea of a character that gets buffs while they're marked, and I would adore the frontline tank role she has if she didn't do it so much better than every base game class and several fairly good modded ones. I also *adore* the Guaranteed Night Ambush ability, simply because it's so fun to use.
I thought I included that, guess I forgot. Thanks for letting me know, she should have Spanish localization now.