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This mod has kills off charge and first volley without the inconsistency. My lethal combat mod does the inverse and completely reworks combat based on lethality, using HP for nuance and prevent the extremes of a 1HP system. So in that mod damage and HP are marginalized. And the combat based on lethality (critical blow), melee stats and armor. With armor changed to function as a chance to prevent a critical blow instead of reduce damage - but again striving for consistency.