Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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VFX Cleanup - Removal Graphic Effects
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Tags: mod, graphical
File Size
Posted
Updated
2.562 MB
26 Jul, 2024 @ 7:24am
27 Jul, 2024 @ 1:15am
2 Change Notes ( view )

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VFX Cleanup - Removal Graphic Effects

Description
Presentation:

Here the subject is VFX and removal of some annoying graphic effects.

To diminish the atmosphere and feeling of a mobile game and arcade, I corrected some VFX effects, by transforming and/or improve clarity by making them transparent. It gives a much better aspect to the game because less is better in certain case.

You don't loose playability and details to read the game, and it doesn't intend to make the game more difficult, it just gives you less graphical effects around.

LIST OF CHANGES:
- Hide the spawning "triangle" icon that CA loved to implement for the "control zone" of the army, replacing it with a little bar, maybe I'll hide it completely later.
- Hide the same symbol on the development zone when placing units before the battle.
- Hide the selection circle marker on units and cities on the campaign map.
- Hide the big circle on your capital on the campaign map.

Compatibility:

The mod should work with everything as long as you place it above other mods in the launcher.
If you want to use them and/or integrate them into your mod, please do so but please ask me first.


Future update and work planned:

- I'll watch with more focus some effects that I'll transform/delete later.
In a near future I'll work to hide or reduce some other elements that are breaking immersions fealing without loosing on the gameplay side.


Comments & Suggestions:

Don't hesitate to comment and make suggestion I will be glad to answer you and have your opinion.
Also if you subscribed and liked the mod, thank you in advance to act for it : "Likes and favorites always make happy authors"



Other Mods Recommanded For PHARAOH DYNASTIES

- NO BORDERS (Hide borders between territories)
- ALMOST- NO BORDERS (Hide the internal borders and diminish the external ones)
- No Effects & Status Icons above Units


Contributions & Support:

I don't do it for retribution, but if you want to buy me a coffee (a tea if you think it's better), you can support me on my Paypal or my future Patreon.
Thank you for your support and don't hesitate to contact me, I will be pleased to speak with you ;)

[paypal.me]
[www.patreon.com]
45 Comments
Skyn0s  [author] 9 Jun @ 3:54am 
@Peiper: Thank you very much.
@Cheese: Hmmm I don't remember (it's been a while) if it's possible, but if I can do, I'll do it with pleasure.
Skyn0s  [author] 9 Jun @ 3:52am 
@RatKnight:
I'll see what I can do, good suggestion by the way
Peiper 12 Aug, 2024 @ 9:54pm 
best mod ever
Cheese 11 Aug, 2024 @ 6:16pm 
Could you in this mod, or separate one remove general faces on the campaign maps? More times then not when a general is close to another or a city it becomes difficult to click behind them.
Skyn0s  [author] 9 Aug, 2024 @ 9:28am 
@AwwHEEEALNaw: Thank you brother. You are right, worth a try wasn't really successful in showing what I hided concretely.
Glad you tested it !
AwwHEEEALNaw 9 Aug, 2024 @ 3:16am 
almost didn't bother installing this as the screenshots didn't seem to change much but my god when I got in game it makes a big difference. Awesome mod!
Breepzz 6 Aug, 2024 @ 9:09am 
@Skyn0s:
Thks for the change list update ;)

Love this mod.
Maybe is possible to remove (or change like smaller) the MASSIVE red icon on aeras/buildings in battle map? .... Completly not immersive from CA ahah.
Removing the abilities and status icons above units in battle is a good idea (all the rest we can indeed hide it with vanilla panel)
Breepzz 6 Aug, 2024 @ 9:08am 
@Ricardo:
Yes I think animals etc on campaign map are great, it adds some dynamic and make deeper map with representation of fauna aeras diversity ;)
Skyn0s  [author] 4 Aug, 2024 @ 6:42am 
@Gerch: I'm happy to share them brother :)
Enjoy !