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We are in the same boat. I think every (modable) game has according mods, that disable (default) "clutter" content. Only very few games have a one-button function, for on/off UI/FX stuff. And unfortunately game devs think it makes a game comfortable with with tons of info-boxes, icons etc. Imo. default should be mouseover activation, that would be the best compromise. Plus a button for on/off, or buttons (pl) for a few major UI/FX functions.
Anyway I agree with your last comment, I don't see the public targetted for these elements. For any games (total war included of course) the cleaner, the better, in my opinion.
As for UI and FX contents, i wonder why CA offers such according settings only halfbaken, when there are so many users who reject the cartoony elements. I mean, it can be default, but should be easy access to disable that stuff.
What do you mean with "What a pity"?
What a pity!
Anyway, enjoy bro and have fun with more authentic battle without clumsy elements :)
I'm just ready with my DB edits for today and will start a new Ramses campaign, and as that starts with a (possible) battle, i'll will seeif i get rid of the ugly or rather stupid looking huge banners.
Actual banner bearing units are very okay though, but those are then real skinned unit models, not whipping pyloms with flags, lol.
You access the panel of these elements by maintaining "space bar" during the battle.
Hope it works.
And yes ui_unit_flags is set to 0 for me.
Will test again, but i believe i playtested that already.
Sorry for spamming comments here.