Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Adjustable Armies Updated
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Tags: mod
File Size
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Updated
217.425 KB
26 Jul, 2024 @ 8:28am
8 Jul @ 11:26am
35 Change Notes ( view )

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[BETA] Adjustable Armies Updated

In 1 collection by AceTheGreat
AceTheGreat's Published Mods
18 items
Description
12/30/24 - Hero Embedding Fix
Hey everyone. I am releasing a major update which addresses one of the most significant limitations of the mod - hero embedding.

For more info check out this thread: link

Mod Features
This mod allows the player and the AI to use increased army sizes, up to a maximum of 40 units per army. This mod is experimental, and somewhat unstable by nature.

This mod increase the maximum army size for the player, allowing up to 40 units per army depending on the configuration. This mod uses a script to change memory addresses on game load, and is somewhat unstable by nature. Crashes are typically attributed to players not using the required mods, or by an unknown conflict with another mod.

Not all known issues/limitations can be fixed. Current known issues/limitations include:
  • General instability, especially when used with other large mods
  • Unit exchange does not fully function for armies with more than 20 units
  • Armies may not contain more than 19 heroes

The Mod Configuration Tools is not required, and the mod will default to 40 units if MCT is not installed. Memreader and No Attrition/Increased Allied Recruitment ARE required. If you are encountering end turn crashes even with the No Attrition/Increased Allied Recruitment mod, try moving it up in your load order so that it does not get overwritten by other mods.

If you are experience end turn crashes
A majority of crashes, especially over the end turn, are caused by the attrition calculation breaking for armies with more than 20 units. For most players, having the No Attrition Mod is enough to prevent this completely, and placing it near the top of the load order can solve any immediate conflicts with other mods.

However, other mods may be able to apply attrition in ways that subvert the No Attrition Mod. I suspect attrition can be applied indirectly or though non-terrain sources, such as through events. Mods could also add their own form of attrition which is not negated by the No Attrition Mod. Typically, this kind of issue only happens for large scale campaign mods that change or add gameplay mechanics.

If anyone experiences a crash and you know it is related to a specific mod, feel free to mention it in the comments. Although I cannot guarantee any solution, it would be great to know more about this type of conflict so we can search for ways to alleviate it.


Full credits to cableguy's original uploads:
[WIP/BETA] 40 Unit Armies
[WIP/BETA] Adjustable Armies: 20-40 Units Per Army
as well as to the folks in Da Modding Den.

I do not take credit for the original content of this mod. I merely added MCT support and fixed the hero embedding issue. The core of this mod - the increased army sizes - is not my work.
Popular Discussions View All (3)
13
9 Jul @ 7:36pm
PINNED: Known Issues, Limitations, and Compatibility
AceTheGreat
397 Comments
Hello, thank you for the mod. It is really nice to be capable of setting ai and player army counts seperately.
BG 13 Jul @ 11:49pm 
I fixed the problem by buying another SSD and installing the game there
BOB 12 Jul @ 5:04am 
i dont know ifs because of the mod but if it is, it is causing my units not to recieve and even lose xp for example my outriders were level 4 and missing around 870 but suddenly they all went to missing 1200 and are just stuck there even tho they are carrying the battels (they should get alot of xp)

maybe you could look into if it causes xp glitches?
glospey 9 Jul @ 12:52pm 
Have Steam verify game files.
BG 9 Jul @ 10:57am 
@velver I've tried that but it doesn't work. I think it's my problem, so it's no use uninstalling the game and mod completely and then reinstalling it. I'm confused. :steamfacepalm:
Velber 9 Jul @ 9:02am 
@BG you may need to unsubscribe from the mod and re-subscribe so the mod will be updated
KidouKenshi22 9 Jul @ 5:56am 
Sorry for the late reply,
1. hmm I use AI agend emreed (that the agents go into their armies), Recourcess cheat, extra units and ROR, but especially for campaign map, not really
2.I havent test it yet, but I will try and let you know.
3.not that I know of. I get crashes once a while, but after loading back it works again. But With this mod I tried like 5 times and it always abondoned the game as soon both players past the loading screen
BG 8 Jul @ 10:55pm 
Thank you for the update, but 40 unit army is not working.
I think it's my problem and change the load option
It doesn't work just by using this mode. :steamsad:
(I used a translator to write)
Vedat Çölgeçen 8 Jul @ 12:18pm 
thank you
Johann der Alte 8 Jul @ 11:58am 
Thank you so much again!