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The script log right before the crash is:
(I tried with capturing, looting, and razing with the mod enabled and still got the crash)
[out] <76.6s> hcp_character_looted_settlement
[design] <76.6s> & Removing effect bundle [phar_main_effect_bundle_arinna_shrine_t1_effect_01] from region with key [phar_map_kuwaliya_kuwaliya]
[out] <76.6s> Persistant_forts: Reason: abandoned and culture: troy_rem_clt_thraco_phrygians for region phar_map_kuwaliya_kuwaliya
[out] <76.6s> hcp_character_created
I suspect I could have taken the fort out before the settlement to avoid the crash as well, but it would have cost me momentum in my campaign so I didn't get to try that.
I mod the AI as best I can, but I wanted to ask you if there is a way that the AI does not consider the outposts or that they are not attackable?
Let him only consider the colonies and the enemy's forces.
If it's possible it would be great
Is this a known limitation, or is it a bug?