Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Forts Reinforce all battles
   
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Tags: mod, campaign
File Size
Posted
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570.675 KB
13 Aug, 2024 @ 12:45pm
13 Sep, 2024 @ 2:37am
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Forts Reinforce all battles

In 1 collection by IfThenOrElse
Military Outpost Campaign Changes
3 items
Description
This mod allows forts to reinforce any battle in the region for their owner.

Why I made this mod:
I was always quite frustrated that fort garrisons would sit behind their walls while your armies are struggling to defend the homeland. I really liked that refuge camps could reinforce any battle, and wanted the same for Forts.

How I did it:
Much of the refuge camp functionality is hard coded! So I have scripted this mod. Here is the general way it works.

  • Mod tracks all forts, their owner and region present. This tracker updates when built, destroyed or ownership changes.
  • When a battle is about to begin, script checks to see if it's in a tracked region. If it does, it creates a dupe army of the fort with the same hp of that fort.
  • When the battle ends, the clone army health is applied back on the fort (dead units are set to 1 hp in the fort)
  • cloned army is killed off

Recommended mods:
I built this mod as one of three that addresses my main issues with military outposts. Check out my other mods here:
Tower Ambushers: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3301707607
Persistent Forts: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297218817

Testing help: This mod's been a test of my scripting skills. If you encounter any issues please grab the debug script activator, reload and recreate any issues you observe and pop voer the sript log over on discord. Any help will squash bugs quickly!

This mod was inspired by NUIN's for the OG Pharaoh release, although the implementation is quite different: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3073177960&searchtext=Nuin
27 Comments
AwesomeJedi 15 Jul @ 11:24am 
Does this still work without issues? saw the last update was quite a while ago
Lycia Pintella 2 Apr @ 5:15pm 
If you want the game to mention that forts will reinforce battles, the key for the vanilla description is bonus_value_names_screen_name_dummy_fort_ers_name_reinforcement. I set it to, "Army units from fort will reinforce armies and settlements during field battles and sieges" and it is working wonderfully. =)
IfThenOrElse  [author] 12 Jan @ 7:48am 
It should do! I have noted a few issues with the tower ambush mod, but this should play well with persistent forts.
레피드 12 Jan @ 5:03am 
Will this work simultaneously with the Persistent Forts mod in the link?
Lenny_Froggins 26 Nov, 2024 @ 3:51pm 
Seems like this is not working right because I am getting "general dead" dilemma messages after battles. Yes I have the character dilemmas dummy mod.
IfThenOrElse  [author] 23 Nov, 2024 @ 3:04am 
hey, thanks for the heads up, I'll need to check through the scripts to see where they interfere with each other!
Enio 13 Nov, 2024 @ 10:59pm 
sorry, it got a BUG, if used with tower defense it will create a duplicate armies when fighting withing fort reinforcement radius
IfThenOrElse  [author] 22 Sep, 2024 @ 2:45am 
Really depends how much radios changes tbh. These mods are pretty much all new systems. Persistent forts is the one most likely to conflict if they have done anything interesting with outposts.
Jestimac 21 Sep, 2024 @ 12:17am 
Hello. I am wondering whether the three mods are compatible with Radious ?
The Unicorn 18 Sep, 2024 @ 8:47am 
great info, thanks :)