Songs of Syx

Songs of Syx

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Industrial Cities
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Industries: Crafting
File Size
Posted
Updated
99.255 KB
27 Jul, 2024 @ 4:07am
25 Jul @ 1:26pm
6 Change Notes ( view )

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Industrial Cities

Description
This mod adds some production buildings that can now be built in the regions. They work the same way as farms/mines, i.e. they supply resources in the form of taxes

Balance was never an option but can be. I am waiting for your feedback.

Prospects (all >100%) requirements since V69:

Name
Since N level
Requirements
Armorer
3 lvl
Ore
Blacksmith
1 lvl
Ore
Bowmaker
-
None
Bakery
1 lvl
Grain
Clothes manufacture
1 lvl
Pasture
Distillery
1 lvl
Grain
Furniture manufacture
1 lvl
Wood
Paper factory
1 lvl
Wood
Weaponsmith
3 lvl
Ore

Popular Discussions View All (1)
1
4 Jul @ 6:18am
Realm Level
Corni
42 Comments
TyLLlOHKA  [author] 8 hours ago 
@corni fixed
Corni 14 hours ago 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [author] 16 Jul @ 1:45pm 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 15 Jul @ 6:11pm 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 15 Jul @ 6:10pm 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 15 Jul @ 6:10pm 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [author] 4 Jul @ 6:29am 
Updated for V69

Check the changelog, there are some changes
Corni 3 Jul @ 2:52am 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [author] 29 May @ 2:19pm 
Yep, planning, but first will check all changes
Jonneyfive 29 May @ 12:14pm 
Do you plan to update for V69? I know it JUST came out but wanted to check if that was the plan. If you do update it, could you post below please.