Songs of Syx

Songs of Syx

Industrial Cities
42 Comments
TyLLlOHKA  [author] 18 hours ago 
@corni fixed
Corni 25 Jul @ 7:54am 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [author] 16 Jul @ 1:45pm 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 15 Jul @ 6:11pm 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 15 Jul @ 6:10pm 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 15 Jul @ 6:10pm 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [author] 4 Jul @ 6:29am 
Updated for V69

Check the changelog, there are some changes
Corni 3 Jul @ 2:52am 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [author] 29 May @ 2:19pm 
Yep, planning, but first will check all changes
Jonneyfive 29 May @ 12:14pm 
Do you plan to update for V69? I know it JUST came out but wanted to check if that was the plan. If you do update it, could you post below please.
TyLLlOHKA  [author] 20 May @ 3:15am 
Hope you enjoy)
GER.Hunter 18 May @ 10:31am 
yeah it worked i restartet the game thx :)
TyLLlOHKA  [author] 17 May @ 2:12pm 
@GER.Hunter, still works. Did you capture city on global map?
TyLLlOHKA  [author] 1 May @ 9:02am 
will check
GER.Hunter 1 May @ 2:42am 
did it still work ? cant find the option to build
TyLLlOHKA  [author] 25 Jan @ 4:50am 
Updated for V68
TyLLlOHKA  [author] 25 Jan @ 12:14am 
Will check soon
ThreePointFive 24 Jan @ 6:26pm 
update?
BIGWORM94 6 Jan @ 11:26am 
Must Have! Good job brother.
void554 30 Oct, 2024 @ 10:15am 
Very nice mod.
TyLLlOHKA  [author] 18 Oct, 2024 @ 10:14am 
@alexander it is already doing this, as the levels of industrial buildings require a certain level of center
Spiffy 30 Sep, 2024 @ 8:47pm 
Great mod, maybe help incentivize growth by locking some of these behind certain city sizes?
Pegasus Oath 26 Sep, 2024 @ 5:48pm 
Hubba Hubba :steamhappy:
TyLLlOHKA  [author] 25 Sep, 2024 @ 1:02pm 
@Milori пайки и железная броня стали основным стимулом написать этот мод. Пожалуйста
Milori 25 Sep, 2024 @ 10:17am 
Грац. :snowslimelove: А то заманался с пайками для армии
Secret 11 Sep, 2024 @ 6:46pm 
ok,thx:steamthumbsup:
TyLLlOHKA  [author] 11 Sep, 2024 @ 9:50am 
@secret you should capture the city on the global map and in the list of buildings available for construction you will find buildings from the mod at the bottom of the list
Secret 11 Sep, 2024 @ 2:17am 
how it work?wherei can find it?
TyLLlOHKA  [author] 5 Sep, 2024 @ 8:00am 
Mod has been updated to support beta V67
TyLLlOHKA  [author] 28 Aug, 2024 @ 6:23am 
Thx you for such kind words <3
大黄太阳枪 28 Aug, 2024 @ 6:20am 
Oh I see, great mod regardless! Should be in base game tbh.
TyLLlOHKA  [author] 28 Aug, 2024 @ 3:39am 
@大黄太阳枪 I was going to link resources on the global map as it is implemented for mine buildings, but specifically for mineable resources, the bonus is written in the main code of the game and I could not implement it, so there is no pottery, stonecutters, etc. in my mod
大黄太阳枪 27 Aug, 2024 @ 5:04pm 
Why no building to produce cut stone :)?
Spenta of Water 7 Aug, 2024 @ 4:19pm 
This should be in default game, good work.
TyLLlOHKA  [author] 30 Jul, 2024 @ 11:40pm 
glad you enjoyed
BloodW0lf 30 Jul, 2024 @ 7:15pm 
great mod thank you!
Raphael Ambrosius Costeau 29 Jul, 2024 @ 4:57pm 
Заранее благодарю:steamthumbsup:
TyLLlOHKA  [author] 29 Jul, 2024 @ 4:40pm 
thank you very much. It's nice to know that I didn't do it in vain
TyLLlOHKA  [author] 29 Jul, 2024 @ 4:39pm 
Добавление русского было в планах, но, к сожалению, для этого надо делать этот же мод, но на русском и заливать отдельно. Может скоро займусь
Raphael Ambrosius Costeau 29 Jul, 2024 @ 4:05pm 
Прекрасный мод, было бы славно если бы и русский язык был!:frontovik::steamthumbsup:
-Xvy 29 Jul, 2024 @ 3:40pm 
oh lord, thanks men
Cres 29 Jul, 2024 @ 3:32pm 
Nice!!