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An important point for my AI, I hate this outpost system for a reason.
The attacking AI does not have as much line of sight as the one with the outposts.
On paper it seems logical and good.
But in fact, the AI is not aware that forces of yours are hiding or otherwise and they enter into forced marches and position themselves in a very suicidal manner very often.
Because he does not have as great a vision as you and does not suspect that you are near.
This destroys strategic gameplay.
If there was a way to increase the AI's line of sight it would be great.
Hence the problem where he destroys 3 outposts in one turn.
(Even worse for those who own its outposts.)
You think you're safe and in one turn, the AI travels 10km and catches you.
The strategy of this game because of the outposts is broken.
I'll give you this feedback if you can ever have other ideas on this.
In other words your point about realism is correct but at the same time, if we are playing the game realistically, we should be able to send some troops to these locations, set up tents there and have our troops guard those settlements.. but we cannot do that.. So we are sort of cherry picking realistic features.
Anwyays, im happy with this mod.