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An important point for my AI, I hate this outpost system for a reason.
The attacking AI does not have as much line of sight as the one with the outposts.
On paper it seems logical and good.
But in fact, the AI is not aware that forces of yours are hiding or otherwise and they enter into forced marches and position themselves in a very suicidal manner very often.
Because he does not have as great a vision as you and does not suspect that you are near.
This destroys strategic gameplay.
If there was a way to increase the AI's line of sight it would be great.
Hence the problem where he destroys 3 outposts in one turn.
(Even worse for those who own its outposts.)
You think you're safe and in one turn, the AI travels 10km and catches you.
The strategy of this game because of the outposts is broken.
I'll give you this feedback if you can ever have other ideas on this.
In other words your point about realism is correct but at the same time, if we are playing the game realistically, we should be able to send some troops to these locations, set up tents there and have our troops guard those settlements.. but we cannot do that.. So we are sort of cherry picking realistic features.
Anwyays, im happy with this mod.
It's very easy to edit though for yourself if you would prefer, you can edit the downloaded mod .pack :)
I do like all your other changes, but setting it to an specific value simply makes the mechanic silly to use for the player. Sure, most will be happy because usually is the IA being a headache to the player and not the other way around.
I would say a small reduction of the total movement range would suffice, by 10% or 20%.
Thanks a lot for the MOD. Do you think that it would be possible to make the forts defend the other near outposts besides the main settlement?
another thing that shouldn't even be a mod.