Timberborn

Timberborn

31 ratings
Extra Terrain Tools
   
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4.602 MB
27 Jul, 2024 @ 7:02am
4 Jun @ 1:48pm
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Extra Terrain Tools

Description
Description

I love making maps with a natural feel but building up "nature" from the blank canvas provided by Timberborn's map editor can be a daunting task.
This mod aims to help with that by providing tools to budding and experienced map creators alike.
The goal is to build those tools based on well-established techniques in procedural generation to allow you to quickly create and iterate on your map design.

Right now the "suite" is kinda small but I have a few ideas in the pipe. If there are any specific creative tools you would like to see then leave a comment here or the mod's thread in the official Timberborn discord.
If you have a bug report related to the mod please post them in the Discord thread.

Tools in v0.9.3
  • Editor History - You can now Undo your mistakes using all new shortcuts and keybindings to match.
  • Undo / Redo - Ctrl + Z / Y
  • Undo x 5 / Redo x 5 - Ctrl + Shift + Z / Y
  • Smoothing Brush - Smooth terrain as much as blocks allow.
  • Path Painter - Draw ridges and valleys or other shapes with this linedrawing tool.
  • Mound Maker - Place a procedural mountain. Can also dig and apply vertical noise in a smaller area. Play with the noise parameters.
  • Heightmap Generator - Generate a procedurally generated map with a single click. Full manual available on GitHub[github.com].


Planned tools

- Copy/Paste tool

Required Game version

Update 7

Since this project is developed during my free time I am not supporting older versions of the mod/game.
This means:
- New features will not be retroactively added to work in older versions of the game.
- Issues that cannot be recreated with the latest game version and mod will not be fixed.

With that said if you run an older game version the appropriate mod version for that game version should still load.

Installation

Use Steam Workshop or Mod.io

Known issues

- Changing large chunks of terrain while water is on the map can cause issues with the game's water system. The mod does its best to clear up any existing water before applying changes that could break but occasionally this is not enough.
Recommendation: if you have placed water/badwater sources or have water on the map Save before clicking Apply/Generate.
27 Comments
[EVO]Curry  [author] 4 Jun @ 2:00pm 
A fix for the crash in 0.7.9.3 should now be live. Please report any issues on the discord thread.
[EVO]Curry  [author] 4 Jun @ 6:10am 
@Crow, possible, if they pushed the recent experimental out then yes it's likely the cause. I'll take a look this evening.
Crow 3 Jun @ 4:50pm 
I'm having a crash when attempting to create a new map, just this mod installed and no others. There was a minor patch recently, could be the reason? Looking forward to a fix
[EVO]Curry  [author] 30 May @ 2:54pm 
@LilMunchkin88, I tried to reproduce the issue on the standard version of the game but couldn't.
I noticed however it crashes when playing on the experimental version (v0.7.9.3 at time of writing). The cause is a renamed or removed method in the game's code.

If this is is your crash I recommend switching to the main branch of the game to use the mod. Since the current experimental branch doesn't add a lot of new stuff yet I'm not going to fix this now simply cause the game code could change again in the next experimental update.

Maps created on the main branch should work when on experimental too. So you could switch back after you are done editing. Just don't activate the mod on the initial screen to avoid the crash on experimental.

If this is not your crash please head over to the mod's discord thread and post your Player.log
The thread is found at the official Timberborn discord > Modding > individual-mods > Extra Terrain Tools.
LilMunchkin88 28 May @ 5:39pm 
Experiencing some crashes with the most recent update
[EVO]Curry  [author] 6 May @ 1:56pm 
New version out, U7 support and a new tool, the Path Painter.
[EVO]Curry  [author] 27 Apr @ 12:21am 
Yes, I'm working on an update. Aiming to release along side u7 or soon after.
Daryl Dixon 26 Apr @ 2:58am 
will be compatible with the upcoming update 7?
[EVO]Curry  [author] 17 Mar @ 12:55am 
Not had any crash reports so far so no :) but I'll gladly help.

1. If you're running experimental the mod cannot be loaded (yet)

2. Does it crash when you try to load the map? Or on game start?

3. Does it crash no matter if you have the mod loaded or no?

If possible please start an issue on GitHub (link in mod description) and upload the crash log and a copy of the map. Helps me keep things organised.
Darth Dakkers 16 Mar @ 9:47am 
I love this mod, has absolutely changed map making for me. Got a bit of an issue though as a map I've created won't load now. Just crashes each time I try to load it. Wondering if you know of a fix?