Timberborn

Timberborn

Extra Terrain Tools
27 Comments
[EVO]Curry  [author] 4 Jun @ 2:00pm 
A fix for the crash in 0.7.9.3 should now be live. Please report any issues on the discord thread.
[EVO]Curry  [author] 4 Jun @ 6:10am 
@Crow, possible, if they pushed the recent experimental out then yes it's likely the cause. I'll take a look this evening.
Crow 3 Jun @ 4:50pm 
I'm having a crash when attempting to create a new map, just this mod installed and no others. There was a minor patch recently, could be the reason? Looking forward to a fix
[EVO]Curry  [author] 30 May @ 2:54pm 
@LilMunchkin88, I tried to reproduce the issue on the standard version of the game but couldn't.
I noticed however it crashes when playing on the experimental version (v0.7.9.3 at time of writing). The cause is a renamed or removed method in the game's code.

If this is is your crash I recommend switching to the main branch of the game to use the mod. Since the current experimental branch doesn't add a lot of new stuff yet I'm not going to fix this now simply cause the game code could change again in the next experimental update.

Maps created on the main branch should work when on experimental too. So you could switch back after you are done editing. Just don't activate the mod on the initial screen to avoid the crash on experimental.

If this is not your crash please head over to the mod's discord thread and post your Player.log
The thread is found at the official Timberborn discord > Modding > individual-mods > Extra Terrain Tools.
LilMunchkin88 28 May @ 5:39pm 
Experiencing some crashes with the most recent update
[EVO]Curry  [author] 6 May @ 1:56pm 
New version out, U7 support and a new tool, the Path Painter.
[EVO]Curry  [author] 27 Apr @ 12:21am 
Yes, I'm working on an update. Aiming to release along side u7 or soon after.
Daryl Dixon 26 Apr @ 2:58am 
will be compatible with the upcoming update 7?
[EVO]Curry  [author] 17 Mar @ 12:55am 
Not had any crash reports so far so no :) but I'll gladly help.

1. If you're running experimental the mod cannot be loaded (yet)

2. Does it crash when you try to load the map? Or on game start?

3. Does it crash no matter if you have the mod loaded or no?

If possible please start an issue on GitHub (link in mod description) and upload the crash log and a copy of the map. Helps me keep things organised.
Darth Dakkers 16 Mar @ 9:47am 
I love this mod, has absolutely changed map making for me. Got a bit of an issue though as a map I've created won't load now. Just crashes each time I try to load it. Wondering if you know of a fix?
[EVO]Curry  [author] 3 Mar @ 11:02pm 
It's should be possible. The map editor and game scenes use the same underlying tech for placing objects and terrain. The only method I can think of would require you to design specialized "building" objects like the Slope or Ruins. These then needs to be loaded by whoever is gonna use the map.

I could imagine a single mod that adds both the "game" version of them plus the editor tools to place them.

If you wanna place vanilla assets there's probably has to be some sort of converter from the map to the game version.
TheSilverShadow 1 Mar @ 12:09pm 
@[EVO]Curry, I wanted to ask a quick question. You are the only modder i have seen that has touched the map maker for this game. Would it be possible to add some of the buildable structures from the game as terrain items? like the big metal platforms for example? Not asking you to do it, just wanted to know if you thought it would be possible, because i think it could open up more interesting map builds.
[EVO]Curry  [author] 16 Dec, 2024 @ 11:11pm 
Thx fia-hack!

The smoothing tool works by averaging the height of a cell based on the surrounding cells and it does this repeatedly as long as you hold down the button. Since the game is blocky there's a limit to how "smooth" the game can be. At that limit the tool stops having an effect. If that doesn't describe your issue then could you put up a video or give some more details and I'll take a look.

A copy/paste or stencil-like tool would be cool, add in the ability to rotate... It's done, it's going on the list.

The community has already made a heightmap importer but it works outside the game and it's sort of how I started this whole thing... I didn't like the workflow of switching between apps. I might make a tool for it but no promises.
fia-hack 15 Dec, 2024 @ 8:15pm 
This is a great tool, features like this should be native to the game.
I seem to be having issues where the smoothing tool stops working it's nbd. I would like a copy paste terrain tool if that could be possible might result in some very cool maps.
another wishlist item would be an import heightmap feature, so I could design a map in photoshop greyscale (clamped to 16 values i guess) and import that as terrain.
[EVO]Curry  [author] 10 Dec, 2024 @ 1:22pm 
If you mean terrain blocks on top off overhangs then sorry no, this mod is just a tool suite to make the map editing easier.

The problem is that the game's terrain system currently doesn't support terrain on top of block objects. Though it should be possible to fake it by modding in a "dirt levie" block but that's outside the scope of this mod.

I remember someone experimenting with that on the discord, check the workshop if there's something like it.
RemedY 9 Dec, 2024 @ 9:45am 
Would it be possible to add dirt blocks on top of overhangs?
[EVO]Curry  [author] 13 Nov, 2024 @ 8:12am 
Thx Edvard!
Work is keeping me busy but once I get some time and the line tool is in a better place I'm aiming to give the UI some love. It would be nice to be able hide the panel or even sections of it
Edvard 10 Nov, 2024 @ 2:28pm 
Now that ive started to use this there isnt any going back, its slightly annoying how the mound menus are in the way, but they along with smothing brushes are great for quickly sketching out your ideas, take my points!!
Smudge 19 Oct, 2024 @ 3:58am 
Keep up the fabulous work, Curry!
[EVO]Curry  [author] 9 Oct, 2024 @ 2:43am 
Update v0.9 released
[EVO]Curry  [author] 30 Sep, 2024 @ 10:51am 
Unfortunately due to life and stuff not a lot of work has been done on this mod in the last month.

Work is still progressing on the next update which should add some new neat features to the map editor. My personal favorite so far is the Undo/Redo... it just makes working in the editor so painless.

A late thank you to @Smudge for the kind words and suggestion.
With the right settings the upcoming Mound Maker tool can be used to add positive or negative noise and should satisfy your need. The tool is essentially ready, it just needs some UI love, and should be available in the next release.

I'm currently working on a path tool inspired by the road tools in Cities Skylines 2 to allow you to place canals, canyons, ridges and the like.
Smudge 31 Aug, 2024 @ 5:37am 
Nice mod man! if you need more tool ideas, i recommend an impurities tool, to make lumps and divots randomally, like the inverted smoothing tool!
[EVO]Curry  [author] 28 Aug, 2024 @ 10:53pm 
Thanks! Always nice to know your work is appreciated!
As an extra thanks here's a quick peek at current state of development :steamhappy:

Complete or nearly complete features coming online in the near future, date TBD:
- Editor History - Undo / Redo changes
- Mound Maker Tool (rename of mountain maker)
- Ridge Raiser Tool

New planned features (any of these may be dropped if deemed unnecessary/infeasible)
- Slope Terrain Tool
- Smoothing Tool
mpfistrini 28 Aug, 2024 @ 2:05am 
I love it so much!
[EVO]Curry  [author] 2 Aug, 2024 @ 8:10am 
@BulletSponge, good ideas!
The stock map editor has decent forest painting tools so that's essentially covered.

Regarding the ruins this would require making "ruined" versions of existing buildings and that's beyond the scope of this mod, so I'm gonna say No for now.

A "Hooman" city generator is definitely doable though... hmm
BulletSponge 30 Jul, 2024 @ 9:54pm 
I have never made a map nor have I tinkered with the map maker.
However, I can think of what would be nice to have.
Maybe these are already in use, so forgive any duplicates.

Tool ideas

Forest generator \\ pure (all one kind) random (including dead)

Ruins generator, not the metal places but abandoned previous settlements. For instance left over stuff from the FolkTales that the IronTeeth find... Not usable but good for scrap on easy - normal levels but missing on harder ones.

Hope this gets ideas going
Kavey 28 Jul, 2024 @ 4:12am 
nice idea - something like this is a great idea for noobs like me to help making some custom maps