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if (_GameObject.genotypeEntry == null)
{
Popup.Show("This creature has no genotype.");
}
I get a popup with "This creature has no genotype" and the tonic is used
If i modify it to apply a genotype i get the error that genotype is read only. i'll see if i can figure a way around that. i've added you so i can message you as these comments are pretty limiting
https://pastebin.com/MRQfGvQm