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Throws a NullReference exception here:
at Job_Satisfaction.JobSatisfactionUtility.GetTraitMultiplier (Verse.Pawn pawn)
at Job_Satisfaction.JobSatisfactionUtility.CalculateThresholds (Verse.Pawn pawn)
at Job_Satisfaction.GameComponent_WorkTracker.ApplyMoodBoosts (Verse.Pawn pawn)
at Job_Satisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix (Verse.AI.Pawn_JobTracker __instance, Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool)
System.NullReferenceException: Object reference not set to an instance of an object
at Job_Satisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix (Pawn_JobTracker __instance, ...)
It happens the moment the raid message appears.
Let me know if you need the full log or load order. Thanks for your awesome mod!
Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object
1: Quest guests who are unable to work still have fulfillment, which is very bad if it's something like an imperial staying for 2 weeks as it makes keeping them happy much harder.
2: I've been looking into this and it seems like it has some issues with anomaly, specifically the death pall event. It keeps giving me an error every time death pall resurrect something, also i've been experiencing a major bug where sometimes all instance recognition gets completely screwed up and all characters remain idle and unable to do anything, even drafted move gets disabled, and this occurs during death pall and the only solution is to exit out of and re-open rimworld. I am not 100% sure that it traces back to this mod, but this is the only mod I've been getting errors with on anomaly so maybe you could look into that.
I am experiencing the exact same error. Whenever a Mechanoid does any Job where it involves creating something (e.g. making a shirt, etc.), it gets an error when the job if completed.