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Throws a NullReference exception here:
at Job_Satisfaction.JobSatisfactionUtility.GetTraitMultiplier (Verse.Pawn pawn)
at Job_Satisfaction.JobSatisfactionUtility.CalculateThresholds (Verse.Pawn pawn)
at Job_Satisfaction.GameComponent_WorkTracker.ApplyMoodBoosts (Verse.Pawn pawn)
at Job_Satisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix (Verse.AI.Pawn_JobTracker __instance, Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool)
System.NullReferenceException: Object reference not set to an instance of an object
at Job_Satisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix (Pawn_JobTracker __instance, ...)
It happens the moment the raid message appears.
Let me know if you need the full log or load order. Thanks for your awesome mod!
Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object
1: Quest guests who are unable to work still have fulfillment, which is very bad if it's something like an imperial staying for 2 weeks as it makes keeping them happy much harder.
2: I've been looking into this and it seems like it has some issues with anomaly, specifically the death pall event. It keeps giving me an error every time death pall resurrect something, also i've been experiencing a major bug where sometimes all instance recognition gets completely screwed up and all characters remain idle and unable to do anything, even drafted move gets disabled, and this occurs during death pall and the only solution is to exit out of and re-open rimworld. I am not 100% sure that it traces back to this mod, but this is the only mod I've been getting errors with on anomaly so maybe you could look into that.
I am experiencing the exact same error. Whenever a Mechanoid does any Job where it involves creating something (e.g. making a shirt, etc.), it gets an error when the job if completed.
"Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object"
Logs: https://gist.github.com/HugsLibRecordKeeper/e866cef80549988f0a6e5d8efa85436e
Not sure if the bug reported is related to the mod or not. I noticed that only the constructer and constructoid mech are standing, limited the area allowed for them until I found that they are trying to build a wall lamp and for some reason couldn’t. Perhaps the reported error is not very related the issue of standing. I resolved it by removing the lamp. Thank you again for your amazing mods!
Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F29C5898]
https://gist.github.com/HugsLibRecordKeeper/48dafd65b4798842a12ca40d91ec0f3e
I think you're absolutely right that this mechanic DOES need a downside because its basically just making the game easier for you by rewarding a normal activity that is done day in and day out. Maybe the numbers need to be played with.
I also think that I might have just felt that way because I expected a mod called Job Satisfaction would be focused solely on creating satisfaction on completion of jobs. Maybe that's just me tho.
Seems it could be because it's only got "JobSatisfaction_Burnout" defined in the ThoughtDef file, with no _Small, _Medium, _Large, or _Huge versions unlike the others, but the game still tries to use them like it does.
I'm not much of a coder tho, so can't say for sure.
Not a huge issue, but might good to know about in any case.
Nice mod btw, i like it.
Link to log:
https://gist.github.com/HugsLibRecordKeeper/0bc24f56fb358fdedf3510024cac4f19
see discussion for error message
@pee ness that error is a minor error which is simply that i forgot a null check somewhere, do u have the full error?
Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object
its Lylerlurden
Dude I feel that. I had to do a complete code rewrite of one of my mods to fix some errors. Posted it and fuckin prayed lmao.
@Oldnewone uh, does steam allow pastebins? If so here you go. Toss this into an .xml and load it into rimpy: https://pastebin.com/Kk889AcY . I tried putting the readable format into pastebin but it's flagging it as offensive, which, go off I guess. Maybe this'll work. https://pastecode.io/s/gd5tgxy4
@Kotel 64 gigs and bad choices.