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Other minor issues - the capture zone doesn't line up with the yellow and black paint and there's no indication that the rocket pits are death pits. A good way to fix the latter would be to make the pits bottomless, like you see in Upward or Steel. It's also disorienting to spawn players facing away from spawn doors, so turning the spawns around would help avoid confusion.
Another thing, not sure if it's on my end, but there's a texture issue that makes reflective textures appear purple. Might want to look into that.
heres a melon