Team Fortress 2

Team Fortress 2

104 ratings
Silo
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Capture the Flag
File Size
Posted
Updated
14.829 MB
2 Aug, 2024 @ 12:20am
6 Aug, 2024 @ 6:51am
1 Change Note ( view )

Subscribe to download
Silo

Description
This is my first ever hammer map, so things might not be up to standards. Regardless, I think it's a cool map and I hope you'll enjoy it. It features a large silo with two rockets, a cavern on each side (jungle on Red and snow on Blu), several fancy corridors, smaller empty silos containing the Intelligence and a few other decorative rooms.

Get the Garry's Mod version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3301410958

Many thanks to everyone on tf2maps.net for providing some tetxures and models!
19 Comments
Endles  [author] 14 Aug, 2024 @ 7:13am 
Thank you
Gigachad Gaming 14 Aug, 2024 @ 1:08am 
This server has this map in its rotation: connect 91.109.116.31:27015
Endles  [author] 13 Aug, 2024 @ 12:19am 
possibly, but why would it work for everyone else but not him?
Hunter 495 12 Aug, 2024 @ 2:21pm 
I think the reflective texture issue might be cubemaps? Not certain and haven't seen it myself, I'm just guessing based on what I'm hearing
Endles  [author] 11 Aug, 2024 @ 1:24pm 
Feedback's good, very good. I'm glad you're pointing these things out. However, I am unsure why would the reflective textures be a problem, they're not even custom, they have been made by Valve itself, unlike the texture for the jungle cavern or Frontline consoles.
Mike Habbages 11 Aug, 2024 @ 1:14pm 
The map is way too big and has really, really long sightlines. If you've ever seen a good Sniper on Turbine you'll know why this is not conducive to good map design. Even without the sightlines the map is way too long - imagine trying to play Heavy on this map. The size would be good if you're going for a 100 player server but if you want 12v12 or 16v16 you should make it smaller.

Other minor issues - the capture zone doesn't line up with the yellow and black paint and there's no indication that the rocket pits are death pits. A good way to fix the latter would be to make the pits bottomless, like you see in Upward or Steel. It's also disorienting to spawn players facing away from spawn doors, so turning the spawns around would help avoid confusion.

Another thing, not sure if it's on my end, but there's a texture issue that makes reflective textures appear purple. Might want to look into that.
Endles  [author] 11 Aug, 2024 @ 12:07am 
That would be most welcome, thanks! Working on a GMod map at the moment though.
Dexovie 11 Aug, 2024 @ 12:01am 
alot of attention to detail and quite a cozy vibe! awesome map dude Keep makin more and you might get picked by valve for the next tf2 update.
Endles  [author] 10 Aug, 2024 @ 1:50pm 
nom nom nom :steamthumbsup:
bluem0nkey 10 Aug, 2024 @ 1:45pm 
huh, i would probably make a map like that for my first time, thanks for maybe giving me hope (maybe)
heres a melon :melon: