Team Fortress 2

Team Fortress 2

Silo
19 Comments
Endles  [author] 14 Aug, 2024 @ 7:13am 
Thank you
Gigachad Gaming 14 Aug, 2024 @ 1:08am 
This server has this map in its rotation: connect 91.109.116.31:27015
Endles  [author] 13 Aug, 2024 @ 12:19am 
possibly, but why would it work for everyone else but not him?
Hunter 495 12 Aug, 2024 @ 2:21pm 
I think the reflective texture issue might be cubemaps? Not certain and haven't seen it myself, I'm just guessing based on what I'm hearing
Endles  [author] 11 Aug, 2024 @ 1:24pm 
Feedback's good, very good. I'm glad you're pointing these things out. However, I am unsure why would the reflective textures be a problem, they're not even custom, they have been made by Valve itself, unlike the texture for the jungle cavern or Frontline consoles.
Mike Habbages 11 Aug, 2024 @ 1:14pm 
The map is way too big and has really, really long sightlines. If you've ever seen a good Sniper on Turbine you'll know why this is not conducive to good map design. Even without the sightlines the map is way too long - imagine trying to play Heavy on this map. The size would be good if you're going for a 100 player server but if you want 12v12 or 16v16 you should make it smaller.

Other minor issues - the capture zone doesn't line up with the yellow and black paint and there's no indication that the rocket pits are death pits. A good way to fix the latter would be to make the pits bottomless, like you see in Upward or Steel. It's also disorienting to spawn players facing away from spawn doors, so turning the spawns around would help avoid confusion.

Another thing, not sure if it's on my end, but there's a texture issue that makes reflective textures appear purple. Might want to look into that.
Endles  [author] 11 Aug, 2024 @ 12:07am 
That would be most welcome, thanks! Working on a GMod map at the moment though.
Dexovie 11 Aug, 2024 @ 12:01am 
alot of attention to detail and quite a cozy vibe! awesome map dude Keep makin more and you might get picked by valve for the next tf2 update.
Endles  [author] 10 Aug, 2024 @ 1:50pm 
nom nom nom :steamthumbsup:
bluem0nkey 10 Aug, 2024 @ 1:45pm 
huh, i would probably make a map like that for my first time, thanks for maybe giving me hope (maybe)
heres a melon :melon:
Endles  [author] 10 Aug, 2024 @ 10:16am 
I did work on it for four months and had a fantastic professor who taught me everything I needed to know about Hammer. I like to do things as they should be, even if it takes time. I'm very glad you like it!
[IDIOT] eno 10 Aug, 2024 @ 7:27am 
"First ever hammer map"
>Absolute banger
How does he do it

On a real note, really great looking map, the only one nitpick I have is the amount of screenshots provided in the map, but that's just a personal preference more than anything, good job!
lazz 10 Aug, 2024 @ 2:04am 
Silo Noor
Endles  [author] 10 Aug, 2024 @ 12:25am 
Thank you! A few friends reminded me how good it is to work with Hammer so I'm making a new map for GMod now.
fat ass rat 9 Aug, 2024 @ 10:41pm 
great work considering it is your first time with hammer!
Endles  [author] 7 Aug, 2024 @ 12:29pm 
Yeah, those are the main problems. The corridors used to be even more cramped and in the shape of an octagon instead of a strange triangle-like one that they are now. To be honest, I didn't know what to add in the middle so I just used random stuff like pillars and catwalks (those never disappoint, do they?). Or it can just be a sniper mania. I did put signs for navigation, but then again, many people don't have time to look what's written on them. I guess I could add arrows or coloured pipes. Thanks for the review!
JAS-C 7 Aug, 2024 @ 1:25am 
Holy shit, man, it's huge! Like "Jump Academy Expert" type of huge. I would love to see what would happen on 100-player servers. If I can't hear Rocket Jump Waltz on this map, I will hope that it blasted so loud that I gone deaf, because in other case it's crime.
Good map overall, with many of flanks and use of vertical utilities of classes, but navigation in corridors is nightmare. Probably would be nice to open them up a little. 7/10
Endles  [author] 6 Aug, 2024 @ 6:48am 
Thank you very much! I hope you're enjoying it!
forter 5 Aug, 2024 @ 1:25pm 
damn good artpass for a first map