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Wand Workshop 2.0
   
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73.408 KB
3 Aug, 2024 @ 12:58pm
12 Aug, 2024 @ 2:05pm
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Wand Workshop 2.0

Description
All credits to Megacrafter127 the creator of the original mod. Modified version of the Wand Workshop mod. This modified version adds 2 missing altars, the spread altar and the capacity altar. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1994857511
21 Comments
Valoneu 25 Aug, 2024 @ 9:43am 
can you upload the edit to steam workshop?
MercuriusXeno 25 Aug, 2024 @ 8:31am 
Changes now include some slight adjustment to the pillar placements to give the player a bit more head room and some minor cosmetic frankensteining for fun. I can always undo the visual layer changes if people think it looks dumb.
MercuriusXeno 25 Aug, 2024 @ 12:02am 
@Valoneu TL;DR I made the thing you thought would be cool (I modded this mod)

https://github.com/MercuriusXeno/NoitaModTweaks/tree/main/WandWorkshop2.0/GrowWandsAdvanced
Valoneu 24 Aug, 2024 @ 12:48pm 
would be cool to have an altar that would consume the wand and upgrade the main one by 25% of the stats on the wand or smthing
MaxStone 21 Aug, 2024 @ 12:37pm 
definitely needed, and wanted. great job
Gladious  [author] 12 Aug, 2024 @ 2:09pm 
thank you guys for the feedback. this is the first time I upload a file to the workshop and changing the mod folder's name changed its mod id too. this new version should work correctly... it still has the same id has the original mod so idk if it will cause a new error...
Valoneu 11 Aug, 2024 @ 2:45pm 
thanks guys!
hrnek kalibry 10 Aug, 2024 @ 2:19pm 
Same issue as MercuriusXeno the altars do not accept wands placed upon them.
McWizard 10 Aug, 2024 @ 6:58am 
Thank you so much for picking this up!
The cause of the error seems to be that most of the .lua files still reference wand_workshop instead of the new mod id. Changing the id back directly in the steamapps workshop content mod folder causes the pedestals, including the new ones, to function properly.