Noita
Wand Workshop 2.0
21 Comments
Valoneu 25 Aug, 2024 @ 9:43am 
can you upload the edit to steam workshop?
MercuriusXeno 25 Aug, 2024 @ 8:31am 
Changes now include some slight adjustment to the pillar placements to give the player a bit more head room and some minor cosmetic frankensteining for fun. I can always undo the visual layer changes if people think it looks dumb.
MercuriusXeno 25 Aug, 2024 @ 12:02am 
@Valoneu TL;DR I made the thing you thought would be cool (I modded this mod)

https://github.com/MercuriusXeno/NoitaModTweaks/tree/main/WandWorkshop2.0/GrowWandsAdvanced
Valoneu 24 Aug, 2024 @ 12:48pm 
would be cool to have an altar that would consume the wand and upgrade the main one by 25% of the stats on the wand or smthing
MaxStone 21 Aug, 2024 @ 12:37pm 
definitely needed, and wanted. great job
Gladious  [author] 12 Aug, 2024 @ 2:09pm 
thank you guys for the feedback. this is the first time I upload a file to the workshop and changing the mod folder's name changed its mod id too. this new version should work correctly... it still has the same id has the original mod so idk if it will cause a new error...
Valoneu 11 Aug, 2024 @ 2:45pm 
thanks guys!
hrnek kalibry 10 Aug, 2024 @ 2:19pm 
Same issue as MercuriusXeno the altars do not accept wands placed upon them.
McWizard 10 Aug, 2024 @ 6:58am 
Thank you so much for picking this up!
The cause of the error seems to be that most of the .lua files still reference wand_workshop instead of the new mod id. Changing the id back directly in the steamapps workshop content mod folder causes the pedestals, including the new ones, to function properly.
MercuriusXeno 9 Aug, 2024 @ 10:41pm 
Can confirm, all the mods I had on before work with it, as long as I install it manually under wand_workshop, as though I'm replacing the original mod rather than installing a new one.

I'm guessing the author edited the original; this seems like the uploaded version has directory inconsistencies? Just speculating. Anyway hopefully this helps someone.
MercuriusXeno 9 Aug, 2024 @ 10:29pm 
If I install it manually and change the name of the mod folder to wand_workshop it works? I'm gonna try messing around with enabling some of the holy mountain mods i had prior to see if it stays working.
MercuriusXeno 9 Aug, 2024 @ 8:46pm 
screenshot of the inactive pedestals.
https://steamhost.cn/steamcommunity_com/id/mercuriusxeno/screenshot/2462991553020791257/

only things I have on that might affect holy mountains are this and
1. wand editor (wand reskin thing)
2. parallel portals
MercuriusXeno 9 Aug, 2024 @ 8:29pm 
Aye, doesn't accept wands. the altars are there but don't take wands.
Gladious  [author] 9 Aug, 2024 @ 2:28pm 
@Valoneu sorry for taking so long to respond, if you still want to solve or still have that problem can you provide me the mods you have enable and what altars dont work or if its all of them so I can debug the bug more easily
Valoneu 6 Aug, 2024 @ 4:05pm 
no i only had this one on
Gladious  [author] 6 Aug, 2024 @ 4:02pm 
Are you with both the original mod and this one enabled? if yes disable the old mod.
Valoneu 5 Aug, 2024 @ 3:45pm 
i tried new game, the old wand worshop works but this one doesent accept the wands when i throw them on it
Gladious  [author] 5 Aug, 2024 @ 3:27pm 
try disable mods that modify the holy mountain and if you are not in a new game, the old holy mountains will not be modified with this mod unless you do a new game + I think
Valoneu 3 Aug, 2024 @ 8:49pm 
erm doesent work tho
Valoneu 3 Aug, 2024 @ 8:38pm 
thank you man