Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Animation_SyncKills_D.pack
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Tags: mod, graphical
File Size
Posted
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235.437 MB
3 Aug, 2024 @ 3:26pm
17 Nov, 2024 @ 5:02pm
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Animation_SyncKills_D.pack

Description
Hi guys, this is wp i had little time but menaged to make some changes to matched combat of units as wel of the generals thay shoud fight like regular solders if they get in melee matched combat with some alredy existing sync kills that the game offers i had no time to test it but it shoud work like mine previus mod .Sync kills are back but they are rare still menaged to see them in battles. Hope you guys like them enyoy like so more players can try and test it. Thanks!!!!
31 Comments
TM 29 Apr @ 12:07am 
@Ismar: This information is really helpful, i was wondered how come it only show some finishers and not all in the table.

I tried to remove all finisher like mc_fighter_vs_fighter_finisher to force sword class to use only troy_dlc3 finisher but it won't use it, now it only use draw matched combat. I also tried to add hu1_basic_sword_and_shield to the fighter class in match_group.xml and also in attila_generated.xml. But still no luck. Thank you for the help !
Ismar  [author] 27 Apr @ 7:11pm 
Hi TM, At this moment i have little time to help its time consuming thing and to be honest i dont know if thats possible, but if my mind works they already using those campaign finishers that u see after the battle in my mod!! You have to now that there is limit to finishers or in my case and expiriance they will use like 5 at the most finishers per unit class somehow hardcoded in game. So if you put 10 finishers they will stil use just 5 of them and thats even much some times only few of them will work. Sometimes you see one version of a finisher so many times and the other ones they dont use, sometimes you see all of them in one battle there is a file with those probability chances but they are still like all of them with the same chance to be executed and its up to the engain of the game to pickone. Hope this helps you some.
TM 27 Apr @ 6:16pm 
@Ismar : Thank you for replying, i tried to make hu1_basic_sword_and _shield use all matched combat finisher from troy_dlc3 animations (which showing in compaign after batte between heroes) but still no luck.

I noticed that these matched combat only happen between heroes .frg like hu1_achil_spear, hu1_aeranes_sword.

May i ask that do you know how to make regular Troops using these basic .frg like hu1_basic_sword_and _shield to use compaign matched combat? Thank you for helping
Ismar  [author] 27 Apr @ 1:29pm 
TM, Yes thats the limit everything beyond that nummber he will not read i have trayed to add things but it will not used them in game but still mybe i was doing something wrong you never know in my case i think its the limit of id's you can use
TM 26 Apr @ 8:18pm 
May i ask that, is there a limit in for animation id .frg file for pharaoh ? i saw most of the file id is litmit to 1954. Does the game read beyond this number? Thank you for helping
adventuremode 22 Jan @ 7:51pm 
It is good to hear that there could be an opportunity. If you do, let me know. I would like to support you in some way.
Ismar  [author] 22 Jan @ 7:25am 
adventuremode, i know but at this moment im not planing enything mybe in future because i have troy on epic and not on steam ....

YAMI[AI Test] , i know its a bit strange but thats the lethalaty taking over because every strike is a potential kill thats why they drop like flys and if you have dubble your units its even worse i cant do notting about that only dont play on 100% lethalaty i dont .
YAMI[AI Test] 22 Jan @ 6:45am 
One thing I've noticed is that if I set the fatality rate to 100% I get a whole bunch of heart attack deaths . But the default lethal rate kills are just too slow .
adventuremode 18 Jan @ 2:22pm 
This mod is very good, I like alternating between hecleas and this one. By any chance, are you planning to bring this mod to troy?
Ismar  [author] 18 Nov, 2024 @ 11:46am 
im afraid not