Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Animation_SyncKills_D.pack
31 Comments
TM 29 Apr @ 12:07am 
@Ismar: This information is really helpful, i was wondered how come it only show some finishers and not all in the table.

I tried to remove all finisher like mc_fighter_vs_fighter_finisher to force sword class to use only troy_dlc3 finisher but it won't use it, now it only use draw matched combat. I also tried to add hu1_basic_sword_and_shield to the fighter class in match_group.xml and also in attila_generated.xml. But still no luck. Thank you for the help !
Ismar  [author] 27 Apr @ 7:11pm 
Hi TM, At this moment i have little time to help its time consuming thing and to be honest i dont know if thats possible, but if my mind works they already using those campaign finishers that u see after the battle in my mod!! You have to now that there is limit to finishers or in my case and expiriance they will use like 5 at the most finishers per unit class somehow hardcoded in game. So if you put 10 finishers they will stil use just 5 of them and thats even much some times only few of them will work. Sometimes you see one version of a finisher so many times and the other ones they dont use, sometimes you see all of them in one battle there is a file with those probability chances but they are still like all of them with the same chance to be executed and its up to the engain of the game to pickone. Hope this helps you some.
TM 27 Apr @ 6:16pm 
@Ismar : Thank you for replying, i tried to make hu1_basic_sword_and _shield use all matched combat finisher from troy_dlc3 animations (which showing in compaign after batte between heroes) but still no luck.

I noticed that these matched combat only happen between heroes .frg like hu1_achil_spear, hu1_aeranes_sword.

May i ask that do you know how to make regular Troops using these basic .frg like hu1_basic_sword_and _shield to use compaign matched combat? Thank you for helping
Ismar  [author] 27 Apr @ 1:29pm 
TM, Yes thats the limit everything beyond that nummber he will not read i have trayed to add things but it will not used them in game but still mybe i was doing something wrong you never know in my case i think its the limit of id's you can use
TM 26 Apr @ 8:18pm 
May i ask that, is there a limit in for animation id .frg file for pharaoh ? i saw most of the file id is litmit to 1954. Does the game read beyond this number? Thank you for helping
adventuremode 22 Jan @ 7:51pm 
It is good to hear that there could be an opportunity. If you do, let me know. I would like to support you in some way.
Ismar  [author] 22 Jan @ 7:25am 
adventuremode, i know but at this moment im not planing enything mybe in future because i have troy on epic and not on steam ....

YAMI[AI Test] , i know its a bit strange but thats the lethalaty taking over because every strike is a potential kill thats why they drop like flys and if you have dubble your units its even worse i cant do notting about that only dont play on 100% lethalaty i dont .
YAMI[AI Test] 22 Jan @ 6:45am 
One thing I've noticed is that if I set the fatality rate to 100% I get a whole bunch of heart attack deaths . But the default lethal rate kills are just too slow .
adventuremode 18 Jan @ 2:22pm 
This mod is very good, I like alternating between hecleas and this one. By any chance, are you planning to bring this mod to troy?
Ismar  [author] 18 Nov, 2024 @ 11:46am 
im afraid not
KiteL 18 Nov, 2024 @ 10:23am 
nope
煞神血源 18 Nov, 2024 @ 6:53am 
Is there any way to make it compatible with Hecleas Animation Overhaul?
Ismar  [author] 17 Nov, 2024 @ 5:23pm 
+ increased synckills to there max 100%

+ more variation in matched combat

+ fix Kushite royal guard now trow there spear

+ it will effect the battles in terms of lenght

+ maybe play with Lethality disabled or default not much difference there

+ Its mybe to much increase its up to you to test and give me feedback
some will like it some not
Ismar  [author] 8 Sep, 2024 @ 3:20pm 
Hi Jerru thats what im working at the moment but with not much luck. CA dicided to add lots more death animations so there mechanic lethality takes over and units are falling like you sad just by wave of there swords mybe in my next update i can try and reduce those deaths but no promisses
Chodemaster 5 Sep, 2024 @ 4:02pm 
Do you think you'd make a mode which makes chances of matched combat like 90%, I love seeing battles but it brings me out of the immersion when I watch guys wave their swords around and some guy has a combustion heart attack
Ismar  [author] 23 Aug, 2024 @ 5:41pm 
Suggestions what you want and like this takes a lot of my time and very often some headache. but like i sad i have increased the diffrent sync kills and will make update of the mod so you have something to see when you zoom in to watch units fighting. still some more custome testing but i think after this in few testruns i will make update of the mod
Ismar  [author] 23 Aug, 2024 @ 5:40pm 
Thx guys i know but its complicated to add a video right know because im still working on it i have found some things out and dont know how you guys woud respond because i want to increase amount of sync kills but it woud cost Armor degradation and some of you woud say yes and some woud say no so i will soon put update to try and max out sync kills but like i sad as of know armor degradation acts like extra HP that prevents amount of sync kills in the game and with lethality i dont know how it will impact the game so i need feedback from you guys.Also those headless 2H units corected but also comes with the prise of no sync kills against 2 handed units feedback is welcome,
Adri1660 23 Aug, 2024 @ 1:18pm 
Great mod thank you ! You should add pictures or videos in the description so the players could see what is added, maybe you would get more subscribers
KiNGAlpha 21 Aug, 2024 @ 3:35am 
@Ismar excited for when you up the rates of sync kills feel i have rarely seen them at all =(
Ismar  [author] 20 Aug, 2024 @ 6:04pm 
colin.marston@ its a bug from CA fighting some 2H units i came a cross the same thing but also without the mod still happening also those units get killed and get up again to fight so he gets killed twice before he is dead i think libu units there are reports on other 2 handed spear units but dont know exactly which one and from which faction
colin.marston 20 Aug, 2024 @ 5:45pm 
I just wanted to report a small but kind of funny bug that you may want to fix, sometimes during battle the kill animations are happening before the unit is dead and there ends up being headless soldiers fighting. Imagine my surprise when I saw a man get decapitated and the continue to fight for a few minutes before dying again lol. It happened a three time after that, so I know it isn't a one off, It always seems to be with two handed spearmen, I haven't seen it happen with any other type of unit yet. All in all, I love the mod, good work.
KiNGAlpha 13 Aug, 2024 @ 3:31pm 
@Ismar Very excited for when you get to update this mod. Been dying to watch some of my battles with my sync kills
Julius Seizure 7 Aug, 2024 @ 5:19pm 
Are there any new sync kills in?
Ismar  [author] 4 Aug, 2024 @ 4:20pm 
jon61 thx buddy im glad you like it and i will try soon to improve those rates of synckills they split alot of those animations to diffrent units but 2 are repetable alot will see what we can do to increase the other ones
Centurion 4 Aug, 2024 @ 2:22pm 
Thanks for the mod
TM 4 Aug, 2024 @ 8:08am 
Great mod, does this also include all Troy finishers?
Jon61 4 Aug, 2024 @ 6:35am 
This is the only mode I enjoy playing this game, I'm waiting for you to improve it. Thank you buddy..
Ismar  [author] 4 Aug, 2024 @ 3:27am 
yes i know the rate of those synckills at the moment are rare but at the moment im not at home so no time i need more time to see what CA changed, i hope soon i will have time to update and increase the synckkills rate
Augustus 3 Aug, 2024 @ 8:49pm 
yes still need to increase a bit more of Synckill rate
SATVRNIVS 3 Aug, 2024 @ 6:52pm 
Thank!! Tested on a couple custom battles, still feel like it could use an increase in the amount of sync kills happening, still too rare imo.
xpldrox 3 Aug, 2024 @ 5:59pm 
omg, I was wainting for this mod to play lol :D

Thanks and keep up!