Europa Universalis IV

Europa Universalis IV

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Eagle Hobgoblin Mission Tree - Anbennar Submod
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6.623 MB
3 Aug, 2024 @ 7:08pm
30 Jul @ 4:09pm
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Eagle Hobgoblin Mission Tree - Anbennar Submod

Description
Disclaimer
I'm releasing this rework early because the new update makes the old MT not work. This version is missing event localization, mission localization, and a handful of end game missions. It's also been tested less thoroughly than I'd like, if anything breaks please let me know here or on the Anbennar discord (feel free to @Klep for a faster response)


Mod Release 2.0
- Completely reworked MT for Nirenun Syul
- New Banbe Anen religious mechanics
- Each starting MT ends with that tag consolidating Nomsyulhan and receiving their own government reform

Government Reforms
Nunsan Banbe: Diplomatic buffs and increased fervor generation (very important for the new Banbe Anen mechanics)

Nutean Kezen: Rulers gain a stacking buff the more they conquer in their reign

Kuenan Nirokyu: Has access to a reworked Pronoia subject (does require King of Kings DLC)

Zugi Yusan: All heirs start as a 0/0/0, but can gain stats on wars won

Zoherin Apunsorya: Harpy Matriarchy with guaranteed powerful mage ruler, gets empowered national ideas instead of forming Nirenun Syul


Mod Overview
A mission tree (100+ missions) for the Banbe Anen nations: Nutean Kezen, Zoherin Apunsorya, Nunsan Banbe, Kuenan Nirokyu, and Zugi Yusan. Unite your people, destroy The Command, and fight back against agents of chaos.


Features
- Mission trees for all starting Banbe Anen nations (including the Nuzenapu Harpies!) and a unified tree after uniting Nomsyulhan
- New government reforms and estate privileges
- Religious mechanics for Banbe Anen


Notes
- You must start as the country to get the mission tree
- Should be compatible with Anbennar steam and bit bucket versions.
- This mod is not balanced
- While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
- Please let me know about any bugs/spelling errors!
62 Comments
Nobleman 28 minutes ago 
Did you find out what was breaking the Rayaz mission tree?
Klep  [author] 30 Jul @ 4:10pm 
@firecrpr1029 thanks for the report, fixed
firecrpr1029 30 Jul @ 7:52am 
Just a little bug - The Harpy tag "Desolate No More" Achivement gives -60% Dev cost modifier globally and not locally (it means my root being at 30 dev is 28 points to develop)
[Armag]guigui1714 28 Jul @ 8:29am 
thanks
Klep  [author] 28 Jul @ 8:10am 
@[Armag]guigui1714 fixed the bug, should be working now
[Armag]guigui1714 28 Jul @ 7:03am 
hello !
I have a bug with the mission expand the sungipunze.
I have 101 developpement on 100 but the mission didn't validate.
Klep  [author] 27 Jul @ 9:56pm 
@Bingus Updated that scope error, if the crashing still happens feel free to upload the save file to the discord and I'll take a look at it.

@Nobleman I'll see if I can track down what's causing that.
Bingus 27 Jul @ 5:32am 
Past the the year 1550 the game always seems to crush for me on a specific date. I tried to escape this bug by loading an older save and in this case I managed to play for another few years before the date specific bug reemerged.
The crash log, at the end of it, has the following text repeated a bunch of times;
[triggerimplementation.cpp:12401]: Script error! Script Object Token: "any_owned_province", Context: "Zoherin_5_3.IsFulfilled", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()
Nobleman 26 Jul @ 3:09am 
Part of Rayaz's mission tree is corrupted
Nobleman 24 Jul @ 6:28pm 
Thank you:Gems: