Hearts of Iron IV

Hearts of Iron IV

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OWB - Definition of Insanity (Old World Blues)
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4 Aug, 2024 @ 1:08pm
16 Jun @ 10:47pm
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OWB - Definition of Insanity (Old World Blues)

Description


Who decides the definition of a word?

Two centuries ago, a team of mental health specialists came together to found the "Calm Minds Asylum". They hoped to assuage the psyche of wartime america. A century after the bombs fell, Director Matheson's android assistant made the unusual choice to take control of the hospital and corporation, intent on completing their mission.

"The Calm Asylum", as it is known in the nearby wasteland, carries on in a bastardized form of its old world counterpart. The Orderlies carry guns and wear armor, and the doctors treat people for Deathclaw related trauma. And yet their mission remains the same.

With the chance arrival of Followers of the Apocalypse seeking employment, M.A.I.A. now believes the Calm Asylum is operating at sufficient capacity. It is time for them to stabilize America and treat its citizens.

Life in the nearby wasteland is about to change...


Definition of Insanity is a submod for Old World Blues. It concerns a pre-war mental hospital that has become the focal point of a wasteland nation. It is up to you to decide if the Calm Asylum fulfils its ancient mission or follows a new path. Whatever you choose, you can rest assured someone will oppose you.



-Achieve a Calming American Dream with M.A.I.A., bringing American values to a wasteland that has forgotten them!
-Revive the spirit of American Capitalism as Cedric Harris, the lucky son of a gun and heir to an American legacy!
-Reform the system as Julian Clement, a Follower far from home. Recreate this place in the Followers' image, or make pragmatic choices to secure your country!
-Tear it all down with Valerie Clement, a renegade California girl. Work with the people to achieve progress, or force them all into the future!

-A boatload of focuses and events
-Political opponents who don't disappear because they weren't chosen
-GUIs to provide both features and visual storytelling
-Custom art
-Paths within paths
-Mini Maia (as pictured above), who will give you tutorials and hints
-Turn Maia into an army



-Mother Lusa/Lusaly[linktr.ee] for providing the art for many major characters (Maia, Julian, Valerie, Cedric, Kristen, Barado, June and Naomi)
-NuclearForest[www.artstation.com] for providing the art for the title screen, recruitment poster, and for the Orderly officers (William, Lawrence, and Wendy)
-Pogge for providing me with focus icons, most of the flags, these goofy Steam images, code and ideas
-Violet, for inspiration, advice, and putting up with my incessant questions
-Happyspider, for both ideas and being a good friend (check out his mods and recomendations here!)
-Everyone who took the time to playtest this mod
135 Comments
Phatts 19 Jul @ 3:35pm 
Cheers! Running Maia now, some of the 'rehab' events are just absolutely top tier. The Immortal sent me, haha.

Thanks again for all your hard work, eager to try out the other paths too.
Eis  [author] 19 Jul @ 3:25pm 
@Phatts Not really. Best I could say is the revolt scenarios are technically secret and have focus trees, but they're not fully formed or all that interesting.

@Mr Zoat The AI is generally very stupid in HOI4, unless you coach it to be better, which I have only loosely tried to do. I don't even really know what I could do to make the AI beat Lonetree consistently without making the Calm Asylum unreasonably powerful.

Everyone has a different experience too. One player posted a playthrough on Reddit where Maia conquered half the OWB world before they fought them.
Mr Zoat 19 Jul @ 11:09am 
The SI seems unable to beat Lonetree. Any idea why?
Phatts 18 Jul @ 9:41pm 
Holy shit, what a mod~! Top tier writing, and the 'politics' management plus the multiple different paths have had me playing and replaying this nation over and over again. Thank you so much for the time and effort put into this mod, kudos all around!

A quick question, are there any 'secret' paths hidden in the mod? :winter2019happyyul:
Mr Zoat 9 Jun @ 4:32am 
Okay, so I thought that I'd do a Cedric playthrough to see what had changed, but it left such a bad taste in my mouth to play as an evil character that I then did a Julian playthrough... And then I noticed that Valerie could get Sophisticated Power Armour and Implant Technology. So I did a third playthrough. There are no nations with branching paths in the base mod where I've done that. The writing on this is very good.

The only bad part about this submod is the pacing. Party, that's the Legion losing the California so quickly these days, but in my playthroughs Far Son died before I could meaningfully attack them, Ouroboros look years and by the time I won the Legion was already dead. By the time I got to the bottom part of the tree someone had already unified most of Canada. Not really sure what could fix that.
Mr Zoat 6 Jun @ 3:20pm 
Ah, found a bug. If you conquer the Sleepers and Ouroboros has conquered The Old Bones, then try to pursue peace with Hecate from the focus The Splitting of the Moon while at war with her, the focus Luna Trauma automatically bypasses. I suspect it was only supposed to bypass if you had agreed actual peace.
Mr Zoat 6 Jun @ 1:53am 
'Mortal America'. Hah!
Siren System 27 May @ 4:20pm 
I do still wonder who runs Canada in that path though... and how the family reunion goes... an... shit I might just need to do a badguy play-through. CURSE YOU FOR MAKING TONS OF INTERESTING CONTENT!
Siren System 27 May @ 4:18pm 
It's updated! Time to revolution again (I refuse to help a ruthless capitalist or support the "Nuclear Family")
Douchebaguette (Tom) 26 May @ 6:44pm 
@Eis by sometimes i mean like two time :steammocking: after i taken the event to give territo after the war but in peace deals i take territory, i will not get force to give up after.

But other then that Great mod, one of my favorite owb mods. :steamhappy: