Space Engineers

Space Engineers

290 ratings
40K Manufactorum | Warhammer Weapons
16
2
2
2
4
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
112.566 MB
4 Aug, 2024 @ 5:37pm
9 Nov, 2024 @ 8:52pm
10 Change Notes ( view )

Subscribe to download
40K Manufactorum | Warhammer Weapons

Description
An arsenal of Weaponcore weapons inspired by the Imperium from Warhammer 40k Battle Fleet Gothic designed for survival but balanced for Starcore (please let me know how the survival balance is so I can improve it!) Watch them in action at https://www.youtube.com/@starcore8849 or join StarCore tournaments here: https://discord.gg/3k3Rq66km7

All Most models made by Odin.


Includes:

Large Grid
Nova Cannon (low power, Plasma, and Gravity rounds)

Torpedoes (Plasma, Shortburn, Melta, and Vortex warheads)

Macro Cannon Broadside Gimble (plus Heavy variant)

Macro Cannon Turret (Light, Mid, and Heavy variants)

Lance Battery (Light, Mid, and Heavy variants)

Aegis Flak Defense Turret

Small Grid
Heavy Bolter

Lascannon

Leman Russ' Battle Cannon

Executioner's Plasma Cannon

Basilisk's Earthshaker Cannon



ToDo (thing I hope to get around to (despite the newborn baby)):
Continue to balance the build recipes for survival
Add build stages
Add Lascannon sponson
Add twin linked Heavy Bolters and Lascannons
Add Multimelta
Add small grid Flak for Hydra
Add large grid plasma gimbles for broadsides



Help me find the time for more modding: https://ko-fi.com/C0C41DDRYM
Popular Discussions View All (2)
2
9 Jul @ 11:09pm
Aegis Flak Autocannons not firing
Mattogreen25
0
25 Apr @ 10:36am
Turrets shoot through own grids
HydraDominatus
136 Comments
J3T 3 Aug @ 11:29am 
solid copy my friend, good lookin out
Darth411  [author] 3 Aug @ 10:04am 
Pushing to complete the Necron mods along with running StarCore tournaments and my newborn arriving at that time burnt me out real hard; been playing other games with my IRL friends for a while.
We'll see, I might be back to make more, I have like 3 or 4 projects half baked in the oven already to come back to if I do.
I'm like... around though. Always lurking.
J3T 3 Aug @ 6:57am 
fuckin awesome stuff. any plans on continuing the mod?
Kototop_CMB 21 Jul @ 5:14pm 
please add cyclonic torpedo
birbo.the.turbo 9 Jul @ 11:10pm 
The lance batteries seem to not fire often, even with a full charge and more than adequate power they oftentimes fire once or twice through an entire fight. Am I the only one experiencing this?
+1 Долбоёб DraIvan 4 Jul @ 2:50pm 
Awesome mod dude, I absolutely love the models, the sound and everything. Absolutely has to be one of the best mods on the workshop on the topic of WH40K. If you ever come back to this mod, I do recommend adding titan and knight weaponry though xd
Herculano Ponte 21 May @ 7:09pm 
First of all it is an incredible job, you really made it possible to have the Warhammer weapons here and I really appreciate your work, as feedback the collisions of the models are square and in certain situations ruin the mobility of a custom turret, also the Lascannon has an exaggerated mass, I am trying to make a Tauros but the weight of the cannon raises the center of mass a lot and it is impossible to turn the turret or handle the vehicle without tipping over, also I think the nova cannon has very low damage for a capital weapon, maybe increase the damage, or the range and energy consumption to balance it
Osiris 9 May @ 11:39pm 
Guns aren't firing
TrueWhiteKnight 21 Apr @ 8:42pm 
i saw the necron mods and my brother has recently dragged me down into the depths of warhammer so i was debating starting a playthrough with some fun warhammer mods. if you get around to it, if you remember, @ me here and ill be subscribing to all the fun weapons.
Darth411  [author] 21 Apr @ 5:57pm 
@TrueWhiteKnight I hope to get around to that, yeah. I couldn't do the lasers and such, but enough people have asked. I've been busy recently finishing the Necron mods, but those are out now so.