Door Kickers 2

Door Kickers 2

68 ratings
Rabbit Hole
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Content Type: Missions
Mission Tags: Night, Large, QRF, 2-4 Troops
File Size
Posted
Updated
879.434 KB
6 Aug, 2024 @ 5:27am
10 Feb @ 5:31pm
12 Change Notes ( view )

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Rabbit Hole

Description
BRIEF: According to reliable information, Zaire's high-value intelligence warehouse is located in a cave. One of our agent went into the cave, sent your operators to get the HVI and bring our agent back. Based on her intel, there is an abandoned sewer pipe, you can evacuate by it.
TATIC: There's a security door in front of the warehouse. Find the control room to unlock it. The warehouse has its own security system, and since we're not authorized to do so, once the team enters, an alarm will be triggered, which will bring in a large number of enemy reinforcements, who will build a perimeter before entering the warehouse. We planted an explosive device in the vehicle on the other side of the bridge, which could be detonated by the telephone in the control room to stop the enemy reinforcements. We've deploy a sniper in the northeast for backup. Once you retrieve the high-value Intel, evacuate by the pipeline ASAP.
Other information: According to the intelligence of the agents, there may be an equipment inside the cave could lockdown the entire cave, but the location and other detail is not known.
13 Comments
[CN]HEDmeteor 13 Mar @ 11:39am 
牛逼之图
Karl_Guevara  [author] 27 Oct, 2024 @ 9:32pm 
Updated a few stuff
Karl_Guevara  [author] 27 Oct, 2024 @ 5:39pm 
I'll make some changes
Freelancer MAD DOg 25 Oct, 2024 @ 11:18pm 
It would be better if the enemies could launch attacks more frequently from the left flank after the alarm is raised. I suggest setting up two attack routes. The enemy AI seems a bit dumb, as it always appears to be looking for the most direct route and doesn't understand the concept of a pincer attack.
Tbravege 26 Aug, 2024 @ 11:19pm 
好图,最后警报敌人要是能多从左边的通道来更好
Karl_Guevara  [author] 13 Aug, 2024 @ 8:34pm 
@gcallihan thanks for your endorsement
Nullite 13 Aug, 2024 @ 5:40am 
absolutely one of my favorite maps -- fantastic!
Karl_Guevara  [author] 9 Aug, 2024 @ 7:11pm 
@Salamanisku7 just a lot of triggers
Salamanisku7 9 Aug, 2024 @ 6:08am 
How did you make the control panel? Looks so good:steamhappy:
Karl_Guevara  [author] 7 Aug, 2024 @ 4:06pm 
@Tal'Raziid, yes, the room with surveillance and telephone