Stellaris

Stellaris

54 ratings
Reforged Humanoid
   
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File Size
Posted
Updated
548.751 MB
6 Aug, 2024 @ 8:44pm
21 May @ 4:14pm
23 Change Notes ( view )

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Reforged Humanoid

In 2 collections by Devourwulf
Reforged Humanoid Ironman (Species Swap)
10 items
Reforged Humanoid (Non-Ironman)
10 items
Description
Changed
This is now a resource pack and mandatory for the other mods to work. Subscribe to any of species you want. It can be all. Custom animations and both collections do not collide (will have duplicate species in humanoid category). Think of this mod as an extension to Stellaris for the resource data of the clothes, species/faces, hairstyles, and the asset selectors. Subscribe to any or all the species to enable them. If you want to RP even further and want to change clothing sets or hairstyles... I have a DIY How to customize Reforged Humanoids that takes only about 5 - 15 minutes or to 25 minutes of creating a faction of that race with different clothing than the other faction. This resource pack, you can take advantage by using the models and changing the asset_selector files in your own customization mod that you can upload to steam or paradox and (other places as well). Only upload the asset_selector or portraits txt files, unless you are adding and uploading your own new clothing. If you want to create your own species and uses my same clothing models, have your subscribers to subscribe to this mod for the clothes or if you want to use some other variation.

Species
Subscribe to non-ironman or ironman version that swaps one out. (IN 2 COLLECTIONS BY DEVOURWULF)

How to Customize Reforged Humanoid
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3340427171


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Popular Discussions View All (2)
14
14 Oct, 2024 @ 9:56am
Ideas to add
Devourwulf
10
22 Sep, 2024 @ 5:19pm
PINNED: Log
Devourwulf
66 Comments
Devourwulf  [author] 21 May @ 4:24pm 
Fixed a major bug.
Devourwulf  [author] 15 May @ 6:50am 
@Ulthar - Yes. This mod has all the files except to enable that species. I did it seperate since I get a lot of subscribers wanting 1 or 2 of the species. Also one is for achievements (swap default portrait to one). The other set non-iron man adds them to humanoids category or to any. @Tilarium - You can use my mods as a template or use this mod as resource to use the assets to create new races.
Ulthar 10 May @ 12:28pm 
So, you download this and then the others specifically to add to the game?
tilarium 9 May @ 6:46am 
@Devour While fiddling with files to get some older species sets updated I looked at yours as a guide and realized you are a genius. You're the only one that has figured out that if you make a separate file and use a

"<Species>= {
species_class = <Class>"

That the game injects that new portrait into the species list. This is amazing because it lets people add new portraits without having a separate graphics culture and thus a fall back ship set and city set! Why has no other species maker picked up on this yet?
MayorMcWeed 28 Mar @ 9:02pm 
Thanks bro, I'll give it a shot!
Devourwulf  [author] 28 Mar @ 9:59am 
Easy. Create a mod. Copy that txt file and directories. You only need the folders that lead to that txt file. Put mod below my mods. Phenotypes are in order by number. Find the male/female phenotype in that txt. In that array you'll see 1 - 20 heads. Just remove the head. If its the race, look at phenotype you hate ex 01. Find it in portait groups the 2nd half of that txt file it will match the first wulfian_human01_male01 etc format. You can put #wulfian_human to it or remove the line on each leader below.
MayorMcWeed 26 Mar @ 8:36am 
hey wulf, what do I need to delete from wulfian_human01_portraits.txt to remove a particular head entirely?
Devourwulf  [author] 19 Jan @ 10:39pm 
@SnowWhiteKite - I took a hiatus break. I left off around 65% completed for the samurai faction. I need to redo the mesh for the helmets to move with the head for the males and add more outfits for the males to be completed.
Devourwulf  [author] 19 Jan @ 10:35pm 
@regis619 - You need to download one of the playlists either one that replaces the default stellaris portraits or the _non portraits that adds new species to it. Read the Change description on it. @ColRoan - Yes you can do something like that, but that would have to be an event most likely of the commander leveling up set changes the outfit. There might be a way on the portrait side of it to automatically do it, but it'll be a bit tricky to do possibly.
regis619 11 Jan @ 1:17pm 
There are no portraits in the selection menu