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"<Species>= {
species_class = <Class>"
That the game injects that new portrait into the species list. This is amazing because it lets people add new portraits without having a separate graphics culture and thus a fall back ship set and city set! Why has no other species maker picked up on this yet?
Any advice would be greatly appreciated - maybe even the necessary code, if possible.
Example:
Collar transluced [i.pinimg.com]
Solid collar wide [commondatastorage.googleapis.com]
Solid collar close [hardnheavy.style]
For my taste some, of my liking, clothing which doesn't have a fitting match:
(These are uniforms, normally the base design model gets an female or male counter part)
I like these:
wulfian_clothes_m_base_admiral_07
wulfian_clothes_m_base_general_15
wulfian_clothes_f_base_general3_03
wulfian_clothes_f_base_leader4_05
I don't find a fitting scientist one, fitting to the above:
(Here is one close)
wulfian_clothes_m_base_scientist_02
To do a mod ist a little tricky as there aren't for every costume a depending color scheme. I don't know if I am in time and mood for it, and I don't know which is the spiritual, corpo and stuff. So I need to go through the architecture.
I suggested the problem already and tried to solve it:
https://forum.paradoxplaza.com/forum/threads/request-leader-species-selection-categories-optimization.1659164/
Have a nice day!