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Juggernauts and Dimes are kind of underwhelming mainly because Dimes is more a beefed up juggernaut, and they don't attack much. I'll work on their armor and stats to see if I can make more worthy bosses when I also work on adding infinite waves.
And thanks for mentioning the whole campaign, description replacing thing. It was really fun doing it since obviously, custom level support isn't here yet. Stay tuned, and hopefully the endless update will improve on some of the issues people have.
Overall, it's just a pretty fun mod. designs are good, green blood makes it feel fresh, and it's really cool how you replaced the entire campaign in a way that makes sense with all the mission descriptions. Would love to see more of this.