MADNESS: Project Nexus

MADNESS: Project Nexus

The Rise of SHADE
23 Comments
Edward 10 Jul @ 8:19pm 
Can we fix enemy's hp? Because I have a mod with a weapon that deals 50+ damage on crit. It still took me like 3 wings to take out ONE out of the three corpus of Rook (the final boss of Fast Track), not to mention how the small enemies tank 20+ damage without dying.
billy4213 26 Feb @ 10:06am 
I was able to get the foundry waves working after disabling both of the aforementioned mods, quitting the game, re-enabling the rise of SHADE and then restarting the game again
billy4213 26 Feb @ 10:05am 
I ran into a bug while attempting to go through the foundry. I was attempting to play foundry on hard and the only other mod I had that directly affected arena waves in general was S.X.T.W XP training warehouse, which only affected the sleepwalker bed.
Laplace Demon 16 Aug, 2024 @ 5:23pm 
I feel there's too many units armed with automatics specially in madness difficulty i constantly get mowed down even with level 3 tac its fun but it feels very overwhelming
Orange  [author] 14 Aug, 2024 @ 12:09pm 
All good, good to know it's working now!
CapitainFishface 14 Aug, 2024 @ 11:30am 
Thanks its working again. I was stupid not to try turning it off and on again
Orange  [author] 14 Aug, 2024 @ 10:29am 
Thanks for all the feedback A1ex, I'll try to fix the vocation thing like how DarkSignal did like how you mentioned.

Juggernauts and Dimes are kind of underwhelming mainly because Dimes is more a beefed up juggernaut, and they don't attack much. I'll work on their armor and stats to see if I can make more worthy bosses when I also work on adding infinite waves.

And thanks for mentioning the whole campaign, description replacing thing. It was really fun doing it since obviously, custom level support isn't here yet. Stay tuned, and hopefully the endless update will improve on some of the issues people have.
A1ex 14 Aug, 2024 @ 10:09am 
Was playing as maxxed out agent, zero imprints, madness difficulty, dual laser pistols beat everything in this mod, even juggernauts eventually die under heavy fire, I'd add shelded or bulletprrof units like nexus GO3lms or Riot if you want to incentivise melee more. Literally only died once on murder room from a mix of being distracted and platforms getting too silly. Nexus core facility is just a rain of bullets but of course I wouldn't expect anything else from endless hordes of A.V.D medics with automatic shotguns. It's honestly surprising how good tac bar is at keeping you alive. Dimes is a bit underwhelming for a final boss, just a very heavy guy who takes a lot of damage and barely attacks back.
Overall, it's just a pretty fun mod. designs are good, green blood makes it feel fresh, and it's really cool how you replaced the entire campaign in a way that makes sense with all the mission descriptions. Would love to see more of this.
A1ex 14 Aug, 2024 @ 10:08am 
The reason hard sell isn't as hard as it should be is because vocations don't work with custom units right now, so no hacking and no explosions. Darksignal had to replace actual N51 units to mitigate that in their SFOD pack, which is something you could probably do here as well.
Orange  [author] 13 Aug, 2024 @ 4:56pm 
Hey tank, thanks for your feedback, good to know you enjoyed it. I can take a look at the units used in the Hard Sell replacement (A.V.D. and Specialists), but the reason it may not be as hard is because those units are used in other levels as opposed to the OG Hard Sell which was exclusively N51. I'll work on it though, maybe buff them a bit when the next update drops with infinite waves added.
tankproject 13 Aug, 2024 @ 4:53pm 
Other than that, It is a good mod and adds a bit more difficulty to the arena mode stages *cough cough* except N51 being easier
tankproject 13 Aug, 2024 @ 4:51pm 
cool mod, however removes the whole reason why the HardSell is one of the hardest missions
sagey08 13 Aug, 2024 @ 10:24am 
😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱
Orange  [author] 13 Aug, 2024 @ 10:20am 
Check the window.
sagey08 13 Aug, 2024 @ 10:19am 
wait you know what base i'm stationed at? 😨😨😨😨😨😨😨😱😱😱😱😱😱😱
Orange  [author] 13 Aug, 2024 @ 10:18am 
@CaptainFishface, I've had a few other people run into this issue before, and it's usually caused by mod conflicts given how MPN handles workshop. Restarting the game has fixed it every time someone's had the issue, but if it's still not working, check to see you have both required mods enabled, and if it's still not working, get back to me here or on discord.

@Agent
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I know where you live.
sagey08 13 Aug, 2024 @ 7:21am 
these guys are pretty SHADEey!
haha, get it?
SHADE-ey? get it...??
CapitainFishface 13 Aug, 2024 @ 4:36am 
I dont really know why, but enemies arent spawning in the Foundry.
Orange  [author] 9 Aug, 2024 @ 5:16pm 
Thanks man! Your cosmetics go crazy, really was able to do a lot with them.
MR. Hungry 9 Aug, 2024 @ 4:53pm 
seeing modders be creative with my cosmetics is always wonderful to see, very nice
Orange  [author] 8 Aug, 2024 @ 6:22pm 
Hey, good to hear you liked it! Not too sure about how to edit the Fast Track thing, since that's an AI component, but I'll see if I can work on it. Thanks,and stay frosty.
kombucha mushroom person 8 Aug, 2024 @ 6:14pm 
and stay frosty.
kombucha mushroom person 8 Aug, 2024 @ 6:14pm 
really tough on madness mode although i managed to do it with creber. one balance change id make is to not make them all rush you at once on the fast track level, fighting the entire wave in one room isnt fun. pretty cool mod tho