Space Engineers

Space Engineers

137 ratings
VTS Voxel Teleport System
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
2.006 MB
7 Aug, 2024 @ 6:46pm
26 Aug, 2024 @ 11:57am
9 Change Notes ( view )

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VTS Voxel Teleport System

Description
This mod allows you to teleport ore back to base to mine it.

To use:

Place a VDC on your rover or ship.
Select an Ore Detector for the VDC to use.
Collect Data when in range of Ore.

Take Datapad back to base and put (only 1) in a VTM.
Load 20 power cells into VTM.
(Voxel spawns 2 Blocks in front of Point of VTM, make sure it's clear)
Click Teleport.

Details:

Tested Locally and in multiplayer.
It should work with any custom Ores. It will find anything marked as IsRare.
The VTM must be placed on a static grid.
Be careful when teleporting ore in, it will break things if the area is not clear.
The VDC will use the Ore Detector's range up to 1800 max but lower ranges will be more precise
(50 best, 300 very reliable, 1800 spotty AF).
Come to a complete stop before scanning with VDC, otherwise the datapad can have issues.
A large amount of ore is removed from source when teleported.
Your Trash Removal settings determine how often you can teleport the same ore (see images).
There is no limit on range of ore teleport from planets even asteroids or boulders!

Mod Conflicts:
Drill and Fill works great with it as long as you turn off the drill before Teleporting or Destroying voxels with the VTM.
Nanite Control Facility Issues should be resolved now, but there is a chance there are lingering issues.

Let me know how it works out for you and is you have any questions or issues.

If you want to teleport Players and Grids checkout my TeleportGateway mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289703136

Reviews (Thank you!):
Luca The Guide
https://www.youtube.com/watch?v=EyCTPR1duyc
Ranos
https://www.youtube.com/watch?v=FNpf6FnU8jo

-------------- Contact ------------
YouTube:
https://www.youtube.com/@SEWithKev

If you want to connect or talk about future videos, blueprints or mods join the discord:
https://discord.gg/mxZdmvbpkb
79 Comments
Tobias 13 Dec, 2024 @ 4:39am 
yea it is the same way liek any other ore
Dude4Fockman 12 Dec, 2024 @ 11:21am 
Hello, I wanted to ask if there is a way to teleport ice.
nukeguard 30 Nov, 2024 @ 6:32am 
Well now, this is cool, just happened to discover this looking for something to 'paint' voxel materials on voxels without changing them
KevMeUp  [author] 13 Nov, 2024 @ 2:49pm 
@ExavierMacbeth Glad you like it. I'll take a look next time I'm in there. I was having trouble getting the details screen to update reliably before. For now I suspect you might be able to check for voxel with a sensor?
ExavierMacbeth 9 Nov, 2024 @ 2:21pm 
Love this mod. I do have a suggestion though. The status messages that show up on the hud when your close to it for teleport success or no ore found... could those be recorded in the "Details" screen of the block in the control panel? That way we could use something like an LCD mod to display it somewhere else in the base.

That way if we use a multi-ore setup like in your screenshot we can use an LCD screen as a reminder for which one in the array failed to find or & needs a new datapad.
KevMeUp  [author] 15 Oct, 2024 @ 9:38pm 
@Rumblestrip its based on the ore detector range. Lower it and it will see the ore. Lower = better detection. It works great with vanilla ore detector ranges.
Rumblestrip 15 Oct, 2024 @ 10:13am 
@KevMeUp i was 10 meters away and it wouldnt give me a data pad lol... to say I could have gotten out of the cockpit and kicked the ore is not an exaggeration. not sure why it did that, I rebuilt both the VDC and the Ore Detector and tried again... detected the Ice 200 meters away and gave me a datapad for it, but not the Uranium right in front of my face
KevMeUp  [author] 14 Oct, 2024 @ 12:07pm 
@Rumblestrip The precision (voxels it skips) gets bigger the longer your detection range, so if you have a modded one with greater than 300m you'll miss a lot. 50m is the most precise it gets (which is why small grids working so well I assume). I don't check for power, so I often keep a short range and a long range detector on my ships when I'm using modded (1800 on long, 299 or below on short range for VDC).
Rumblestrip 12 Oct, 2024 @ 11:24am 
not sure if anyone else is having issues with the large grid detectors and VDC not detecting ores when i'm like 10 meters from them... the small grid seems to be working great though
c 4 Oct, 2024 @ 2:09am 
lol