Empyrion - Galactic Survival

Empyrion - Galactic Survival

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-R2- Astra Mk V
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
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116.687 KB
7 Aug, 2024 @ 9:57pm
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-R2- Astra Mk V

In 1 collection by filbertfarmer
RE2 Astra Modular System Collection
12 items
Description
Presenting the Astra Mk V, the latest build from Filbert Shipyards!

The Astra Mk V is the latest in the Astra Module line and has been built from the ground up for RE2. The Mk V is a 4 bay Astra system carrier. It features a steel hull with hardened steel reinforcements around generator and CPU areas should it ever need to venture where drones might poke at it. It can be flown in first person, unlike the old Astra models, and the modules dock at a 45 degree angle allowing for maximum visibility while inside the new Astra Farm and Factory modules.

The Astra Mk 4 spawns at Core-7 but can be upgraded to at least Core-9. It comes stock with twin Advanced Generators but they can be removed and a small reactor put in their place. There is also room to add either twin advanced plasma turbines or small reactors or advanced gens in the forward section of each tip of the ship.

The ship comes with a Teleporter, Advanced Repair bay (removing the carbon blocks around it will allow for upgrading to the new T3 repair bay), Internal hangar, flat-top CV landing deck, Captain’s suite, and enough plasma power to idle with shields and at least one turret on without fuel burn.

Also new to the RE2 Astra Line: All ships in the Astra Line can be switched between two different color palettes now: Astra Standard and Dadrick’s Stellar Dynamics paint job. To swap the paints just copy the code from the included LCD and paste it into your color/texture tool.

To find the RE2 modules for this new Astra line look at the RE2 Astra Module system collection

Other features of this Astra include:
- Core-7 CPU
- Unlock level 25
- Reforged EDEN 2
- Standard CV shield with 30k shield HP
- 2x 500k Cargo Controllers
- Ammo box
- 3x Gatling Turrets (light)
- Advanced Repair Bay
- Advanced Constructor
- Repair Station
- O2, Armor locker, Weapon station, full medical etc etc
- Advanced Warp Drive
- Long Range Radar
- CV teleporter
- And more!
Enjoy!
31 Comments
FBPanther 8 Mar @ 2:34am 
@weregamer - There is a design that should fit perfectly in the lower half of the cockpit front window. I aim the cross-hairs at the very middle division between blocks, move upwards and finally forwards the final 1 to 2 meters to dock. I have no clue for your second question, but given I have plasma turbines packed to the deck-heads, I do not see any unexplained fuel consumption with my ship running negative energy use with the teleporter off.
dragontalon 25 Feb @ 12:32pm 
@filbertfarmer - Awesome carrier, outstanding in form and design, and i don't get lost in it. Pulling my hat to you for this.
Found this gem a few months ago, now traveling around loaded with 6 modules, 5-6 CV's and a bunch of SV's.
For that i had to stretch it a bit to 106x200x18m, but also keep the design.
All plasma turbines integrated, all but one last adv. plasma turbine, can't find any room for it without ruining the design.
Want to keep it for longer and make further upgrades (last turbine, quantum cpu extender's), but running out of room...
Starforge 24 Dec, 2024 @ 3:43pm 
Anyone know a good miner module for this?
Kolia_Nik 22 Oct, 2024 @ 5:41am 
I really like the Astra, I've probably tried most of the carriers available in RE2, and this is my favorite. After upgrading the engines to plasma, it becomes maneuverable enough to comfortably carry a full set of modules and 2 heavy battleships.
I also really like the way the modules are docked at an angle, it's really cool.
Of the shortcomings that I noticed, I don't like how the entrance to the room with the teleport is made, I get lost in it every time. And it would be great to be able to get into the modules from the outside, as it is done in the modules from Ente, and to have wider and more convenient force fields at the entrances to the modules from Astra instead of doors, so that from the corridor you can see which module is docked where.
Well, then just my wishes, I'll just leave it here: I want to be able to dock another module, and for it to be a mining module for mining Pentaxide and ice on a long journey.
weregamer 21 Oct, 2024 @ 6:56am 
This looks very interesting to me, new to RE2 but flush with mats and already L20 and not yet done with home system. I have a couple of questions, if I may:

1) How do you "dock" with precision on a design like this? I feel like I'm doing great and am being patient if I manage to get a ship landed within a large block in each direction of where I wanted it, using V liberally and tapping thrusters. (Part of the problem is that tapping the movement key gives somewhat random amounts of thrust. I've noticed that RE2 is much laggier than vanilla.)

2) Does RE2 muck with teleporter power usage timing in SP? I've been using a motion detector to only turn on the teleporter while I'm standing on it in vanilla, and it has been working fine. The sequence of events when you teleport out turns the TP off before unloading the map. The hit-switch-and-delay thing seems much more complicated.
Garaman 12 Aug, 2024 @ 8:43am 
Finally got the ship in-game. Threw in a superior core, added a fusion reactor and two advanced turbines and now I can park it with enough power to run the advanced constructor for some free offline ore processing. The windows and external doors on the module docks make it so much less claustrophobic and easier to navigate than the OG Astra (much easier going from space to module without having to go through the living space first). Overall an excellent addition to the Astra line and I'm looking forward to the rest of my playthrough with it.
Starforge 12 Aug, 2024 @ 12:45am 
Being able to drive in 1st person is a nice upgrade to the previous design, Well done!
Starforge 12 Aug, 2024 @ 12:43am 
So glad to see this come out. Starter and mining module on the way?

I really enjoyed dropping the starter module as my first CV and working my way to the carrier -> mining module as a progression path.
Pear78 11 Aug, 2024 @ 1:02pm 
big bold and beautiful! very cool carrier Fil
filbertfarmer  [author] 11 Aug, 2024 @ 7:39am 
Thank you @ACEighty7, @Procyon, @Nightraid Commander, and @Takel!