Empyrion - Galactic Survival

Empyrion - Galactic Survival

-R2- Astra Mk V
31 Comments
FBPanther 8 Mar @ 2:34am 
@weregamer - There is a design that should fit perfectly in the lower half of the cockpit front window. I aim the cross-hairs at the very middle division between blocks, move upwards and finally forwards the final 1 to 2 meters to dock. I have no clue for your second question, but given I have plasma turbines packed to the deck-heads, I do not see any unexplained fuel consumption with my ship running negative energy use with the teleporter off.
dragontalon 25 Feb @ 12:32pm 
@filbertfarmer - Awesome carrier, outstanding in form and design, and i don't get lost in it. Pulling my hat to you for this.
Found this gem a few months ago, now traveling around loaded with 6 modules, 5-6 CV's and a bunch of SV's.
For that i had to stretch it a bit to 106x200x18m, but also keep the design.
All plasma turbines integrated, all but one last adv. plasma turbine, can't find any room for it without ruining the design.
Want to keep it for longer and make further upgrades (last turbine, quantum cpu extender's), but running out of room...
Starforge 24 Dec, 2024 @ 3:43pm 
Anyone know a good miner module for this?
Kolia_Nik 22 Oct, 2024 @ 5:41am 
I really like the Astra, I've probably tried most of the carriers available in RE2, and this is my favorite. After upgrading the engines to plasma, it becomes maneuverable enough to comfortably carry a full set of modules and 2 heavy battleships.
I also really like the way the modules are docked at an angle, it's really cool.
Of the shortcomings that I noticed, I don't like how the entrance to the room with the teleport is made, I get lost in it every time. And it would be great to be able to get into the modules from the outside, as it is done in the modules from Ente, and to have wider and more convenient force fields at the entrances to the modules from Astra instead of doors, so that from the corridor you can see which module is docked where.
Well, then just my wishes, I'll just leave it here: I want to be able to dock another module, and for it to be a mining module for mining Pentaxide and ice on a long journey.
weregamer 21 Oct, 2024 @ 6:56am 
This looks very interesting to me, new to RE2 but flush with mats and already L20 and not yet done with home system. I have a couple of questions, if I may:

1) How do you "dock" with precision on a design like this? I feel like I'm doing great and am being patient if I manage to get a ship landed within a large block in each direction of where I wanted it, using V liberally and tapping thrusters. (Part of the problem is that tapping the movement key gives somewhat random amounts of thrust. I've noticed that RE2 is much laggier than vanilla.)

2) Does RE2 muck with teleporter power usage timing in SP? I've been using a motion detector to only turn on the teleporter while I'm standing on it in vanilla, and it has been working fine. The sequence of events when you teleport out turns the TP off before unloading the map. The hit-switch-and-delay thing seems much more complicated.
Garaman 12 Aug, 2024 @ 8:43am 
Finally got the ship in-game. Threw in a superior core, added a fusion reactor and two advanced turbines and now I can park it with enough power to run the advanced constructor for some free offline ore processing. The windows and external doors on the module docks make it so much less claustrophobic and easier to navigate than the OG Astra (much easier going from space to module without having to go through the living space first). Overall an excellent addition to the Astra line and I'm looking forward to the rest of my playthrough with it.
Starforge 12 Aug, 2024 @ 12:45am 
Being able to drive in 1st person is a nice upgrade to the previous design, Well done!
Starforge 12 Aug, 2024 @ 12:43am 
So glad to see this come out. Starter and mining module on the way?

I really enjoyed dropping the starter module as my first CV and working my way to the carrier -> mining module as a progression path.
Pear78 11 Aug, 2024 @ 1:02pm 
big bold and beautiful! very cool carrier Fil
filbertfarmer  [author] 11 Aug, 2024 @ 7:39am 
Thank you @ACEighty7, @Procyon, @Nightraid Commander, and @Takel!
Takel 11 Aug, 2024 @ 3:17am 
Awesome addition to the line. The Mk.V feels like a much more streamlined and purpose built warp sled with a compact interior layout and maximum offloading to the support modules. Ideal for solo/small group play. The deck area is also the same size/slightly larger than the Mk.II so there's more than enough room to haul around enough specialist ships to get the job done whatever that job will be. The angled sections due to the docking of the modules even allows for some creative parking to help keep the middle area clear for the repair pad.

Not having a fixed spot for the last two plasma turbines is a bit of a shame. They can be slung in between the module docks but without additional blockwork, they're exposed in the very unlikely event that the ship gets attacked.

I feel that the teleporter room would be better off re-appropriated as a dedicated CPU/Core room and the teleporter is relocated elsewhere, though the layout as is doesn't have much slack room.
Nightraid Commander 11 Aug, 2024 @ 3:10am 
you never fail to impress <3
i loved the astra carrier and i LOVE this one :steamthumbsup:
ProcyonLotor 10 Aug, 2024 @ 9:37am 
A work of art and super functional! Great job!
ACEighty7 10 Aug, 2024 @ 7:53am 
Love the Terminal style module bays!
filbertfarmer  [author] 9 Aug, 2024 @ 6:45pm 
@me777 Thanks! Yeah i could change the ladder to the TP room to an elevator. Also the delay on the TP is there to help use the TP without fuel burn bugs. The TP can be used even after it is turned off if you press F on it to bring up the destination menu after hitting the off button but before the delay actually turns it off (if that makes sense)

Also (because i cannot comment over there for some reason) thank you for the catch on the window tint with the Farm module, i will get that fixed tonight :)
me777 9 Aug, 2024 @ 6:30pm 
Just found the Astra line and its rather nice, especially as I figured the bigger carrier and modules are hard to build in survival.

The design really is special, but in a good way.

maybe look into the place for the teleporter again, it could be a bit more accesible, also the timer for it is new for me, but might be a good solution, now that I've seen it.
filbertfarmer  [author] 9 Aug, 2024 @ 7:13am 
Thank you @Xenosch!
Xenosch 8 Aug, 2024 @ 4:15pm 
I love the shape, looks very nice!
filbertfarmer  [author] 8 Aug, 2024 @ 3:50pm 
Thank you @Liqredx, @LyfeForse, @skawuscha

@SGT Roc/K/ Can't abandon something you've never tried lol. I play on a server that doesn't have ASTIC so i've never bothered to learn to use it
LiqredX 8 Aug, 2024 @ 2:51pm 
Nice :steammocking:
LyfeForse 8 Aug, 2024 @ 10:02am 
A work of art! Like the docking concepts too :) :steamthumbsup:
skawuscha 8 Aug, 2024 @ 9:01am 
Great Ship!
SGT Roc/K/ 8 Aug, 2024 @ 7:19am 
Very nice looking and I like the link with Dadricks color scheme. Have you abandoned Astrics scripts?
filbertfarmer  [author] 8 Aug, 2024 @ 7:02am 
Thanks everyone!
Dadrick 8 Aug, 2024 @ 6:12am 
Gorgeous ship Fil!
Xaar QC 8 Aug, 2024 @ 6:12am 
Very nice and uunusual design I like it!
Myrmidon 8 Aug, 2024 @ 4:35am 
T"he modules dock at a 45 degree angle allowing for maximum visibility" And beauty I dare to say. At last something different with module docking. It's been some 3 years since Bayonet that from what I know introduced a different docking angle for modules.
Ente 8 Aug, 2024 @ 4:04am 
Very nice and innovative!
And finally the new Astra modules as well, been needing those :)
Caveman 8 Aug, 2024 @ 2:23am 
Very cool :)
lyken4 7 Aug, 2024 @ 11:57pm 
Sideways docking! Very innovative, gonna need to check it out 👍👍👍
Garaman 7 Aug, 2024 @ 10:35pm 
Squeeeeeeee!