Timberborn

Timberborn

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SmartPower
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1.492 MB
8 Aug, 2024 @ 1:23am
10 Apr @ 8:14pm
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SmartPower

Description
Overview
This mod modifies some power generating and consuming buildings to optimize power usage. It also adds some UI sugar to the existing components.

Supported languages
English
Русский
Français (Erazil@Discord)
Deutsch (juf0816@Discord)

Ironteeth Engine
  • Engines automatically turn on and off to minimize the wood consumption while providing enough power supply to the network.
  • If there are batteries in the network, then the engines will only produce energy to keep the total network charge reserve within a specified range. For example, "not less than 10%, but not greater than 35%." This can be configured per engine.

Power Wheel
  • If automation is turned on for the wheel, it will pause and resume based on the demand/supply.
  • The same approach to battery charging applies as for the Engine. Engine and Power Wheel settings aren't shared.
Wheels differ slightly from Engines in terms of how they compensate for supply shortages. It may take a significant amount of time before an unpaused wheel starts producing energy. Therefore, when a shortage is detected, all the wheels in the network will start. Then, some of them that are not needed will pause.

Ironteeth bot charging station
The charging station consumes full power only when charging a bot. In the idle state, it is only taking 1 hp.

All power consumers
  • The minimum power effectiveness can be set to suspend the building if there is insufficient power in the network.
  • The building suspension can be configured to activate when the battery charge in the network is too low.
The suspended building will release the workers (if any), and any ingredients will be removed (if applicable). It is similar to a paused building, but the status is different, and the building will activate automatically when there is enough power.

Powered attractions
If an attraction needs energy, but has no attendees, then it will go into low power mode and only consumes 1 hp.

Powered manufactories
If a manufactory has assigned worker, but the product can't be produced for any reason, then the building goes into power-saving mode in which it only consumes 10% of the nominal power. Buildings in this mode will have a special notification icon and an explanation of why the mode was activated. Also, if no recipe selected, the building doesn't consume power at all.

Mechanical nodes
All buildings with a mechanical node like shafts or generators get a UI extension. They will show information about batteries in the network: the remaining charge, charge/discharge rate, and the remaining time estimation.



Discord: https://discord.com/channels/558398674389172225/1129907373155291258
See more details in Wiki: https://github.com/ihsoft/TimberbornMods/wiki/Smart-Power
Report a bug: https://github.com/ihsoft/TimberbornMods/labels/smartpower
GitHub repository: https://github.com/ihsoft/TimberbornMods
Popular Discussions View All (3)
26
16 Jan @ 4:56pm
The mods is broken. What to do?
ihsoft
11
4 Apr @ 5:24pm
Update 7 support
ihsoft
5
19 Dec, 2024 @ 6:40pm
SmartPower features
ihsoft
68 Comments
SouthernCityGamer 6 Jul @ 9:46pm 
I have not tried it, just wondering if it is U7 updated
ihsoft  [author] 6 Jul @ 9:43pm 
@SouthernCityGamer Which updates or news are you expecting? Does it not work for you?
SouthernCityGamer 6 Jul @ 5:39pm 
Any news or updates on this mod?
ihsoft  [author] 13 May @ 1:30pm 
@Rafa Lorenzo, Thank you for the report. The error comes from the SmartPower code, so it's the one to blame. Could you please share the save file? If you have Github account, you may post it directly into the bug: https://github.com/ihsoft/TimberbornMods/issues/73
Rafa Lorenzo 13 May @ 11:31am 
Hey ihsoft IDK if its Smart Power or Automation, but one of them is crashing my save at random, its the 3 time now (all the crashes happen mid drawt) https://pastebin.com/a3uwGSqd here is the report maybe it would help (really dont understand all that)
ihsoft  [author] 15 Apr @ 11:43pm 
@Firedancer, It's because Steam distribution has two versions inside: for U6 and for U7. For U6 version you still need TAPI.
Firedancer 15 Apr @ 2:02am 
When you subscribe it still tells you that you need TimberAPI (and Harmony).
ihsoft  [author] 4 Apr @ 12:22pm 
@Panahasi I will work on it this weekend.
Panahasi 4 Apr @ 6:04am 
I am getting a crash when loading, no TimberAPI, Hopefully you can fix this crash?
Headhunter 28 Mar @ 2:17am 
smelter does not work on the newest experimental version