RimWorld

RimWorld

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R.A.T.S
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Mod, 1.5, 1.6
File Size
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830.660 KB
9 Aug, 2024 @ 11:13am
12 Jul @ 5:14am
17 Change Notes ( view )

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R.A.T.S

Description
R.A.T.S. (Rimtech Assisted Targeting System)

Note: Now depends on Keyz' Misc Resources

Inspired by the iconic VATS system from the Fallout series, R.A.T.S. brings a new layer of tactical depth to Rimworld combat. This mod allows your colonists to temporarily slow down time, carefully analyze their enemies, and target specific body parts with precision strikes. With R.A.T.S., every shot counts, offering a thrilling blend of strategy and action to your Rimworld experience.

Usage
Once you've researched R.A.T.S. you can build and equip a RATSLink to give the pawn the RATS ability.

Once the research is done, Bionic Eyes, Archotech Eyes, Recon Armour, and Charge Lances also enable the ability.

Troubleshooting
The thing is equipped, and I can't see the RATS button: check you've done the research, and if so, unequip/equip the item.


Key Features:

  • Time Dilation: Activate R.A.T.S. to dramatically slow down time, giving you a tactical advantage in the heat of battle.
  • Precision Targeting: Analyze your enemies and strategically target specific body parts, such as limbs, organs, or even their heads, for devastating effects.
  • Hit Chance Calculation: R.A.T.S. displays the percentage chance of hitting your chosen target, helping you make informed decisions.
  • PipBoy Support! - Supports the pipboy from Vault-Tec - Handy things for your vault!
  • Legendary Effects! - Any apparel or weapons with a quality level of Legendary will get auto assigned a legendary effect!
  • (maybe coming soon) Action Point Cost: Using R.A.T.S. consumes Action Points, adding another layer of tactical consideration to your choices.

With R.A.T.S., turn the tide of any encounter and lead your colonists to victory with calculated precision.

CE Compatibility
Not at the moment.


Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.

Thanks

[github.com]
70 Comments
Astraos 12 Jul @ 5:22am 
Awesome!!! I can't wait to test it out once I get my mod list sorted, thank you so much!
keyz182  [author] 12 Jul @ 5:15am 
Updated to 1.6! @astraos - The legendary issue should be fixed in 1.6
Astraos 11 Jul @ 3:56pm 
Hope to see this updated for 1.6, definitely one of my fav mods!
keyz182  [author] 28 Jun @ 4:17am 
@astraos, I'll take a look if/when I update to 1.6
Astraos 27 Jun @ 8:14pm 
Just wanted to let you know that the Legendary effects are cool, but from my experience they disappear when you reload a save due to an issue with how they are saved! If you end up deciding to work on fixing it I'd love to know cause other than that I really enjoy them, I'd honestly use them as their own separate mod!
YolographicSight® 3 Apr @ 10:11am 
can you add the option to make it so bionics/armors give the pawn the R.A.T.S ability kind of like the sos2 eva patcher mod
keyz182  [author] 29 Mar @ 1:14pm 
@catnapper - It behaves like the gunlink, so no.

@Eternal Night - I'll try to take a look soon
CATNAPPER 29 Mar @ 4:25am 
Is it possible to wear a RATS link with a helmet?
Eternal Night 17 Mar @ 5:19am 
RATS.LegendaryEffectWorkers.StatPart_LegendaryEffects:TransformValue -- this eats 15% of my TPS with legendary boots and two legendary guns(one seems to have % chance to have explosion which destroyed half of my room and the other seems to have % chance for igniting enemies). There is also no way to look up those legendary effects you added!!!
keyz182  [author] 11 Nov, 2024 @ 9:46am 
@Vel Ten Not currently, but I can add a toggle