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@Eternal Night - I'll try to take a look soon
If you have the Vault-Tec mod (steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1888778429) installed, the pipboy from there has RATS enabled for an option that doesn't replace other armour
I'd like to ask a question that might be a bit silly. Why does RATS only support the Recon Armour and not other armor or helmets? Is it to prevent it from being too OP? My strongest shooting pawn uses implants from other mods and doesn't use Charge Lances. This made me have to let it abandon RATS for the sake of survivability. If possible, I'd like to give players the option to support other Power Armor or Helmets in their settings.
I understand that this can make it too OP, so it's just my personal idea and you're not obligated to implement it.
Thank you for creating this cool mod :)
I'm currently looking into that bug @DatsDaBeat, hopefully should be fixed today.
@Noobyishy, that's a shame. If I get time next month I'll see if I can work on compatibility, but can't promise anything I'm afraid.
@Raturous. Fully agree. But it'll take some work. Right now, I'm just getting a list of all body parts attached to the core and listing them. To do what you suggest, I'll need to map out body parts for every body/race (and the same with modded races). What I might do is map out some of the primary ones, like humans then let anything I've not mapped out fall back to current behaviour.
Could have something like arms, legs, head, upper torso, lower torso. & The organs would be split between the two torso parts.
Aiming for head/upper torso would be very lethal, brain/heart/lungs/etc.
Lower torso would be less lethal, liver/kidneys/etc
Arms and legs for disabling the enemy.
Proof? I have reviewed it,
https://youtu.be/_6y3NMNGv5w
This mod genuinely surprised me with how it wasn't totally thematically locked within a Fallout playthrough and fitted in very well with vanilla Rimworld! A couple of bugs to iron out tho which was ideal but still an amazing mod!
Good job!