Total War: WARHAMMER III

Total War: WARHAMMER III

127 ratings
Conqueror: Chivalrous Animation With Effect
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graphical
Tags: mod
File Size
Posted
Updated
2.683 MB
10 Aug, 2024 @ 5:59am
29 Mar @ 1:19pm
9 Change Notes ( view )

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Conqueror: Chivalrous Animation With Effect

Description
After several requests made by the community here is the version of Chivalrous Animation with the flame effects.

Here is the base mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3305738526

No need to have the base mod, the mod works alone.
32 Comments
OHM 9 Jul @ 12:31pm 
Thank you ser
Conqueror  [author] 8 Jul @ 11:29pm 
@OHM Oh sorry I didn't see your message. But yes you have m'y permission to use it.
OHM 25 Jun @ 3:45pm 
Hi, love this. I'm trying to cut down my mod list bloat, I have 400+ mods. May I have your permission to add this to a compilation I'm making, please?

All credits to you of course.
WitcherHammer 19 Feb @ 7:48am 
Yeah was confused about title at first
Tingu 5 Jan @ 7:56am 
good job really:steamthumbsup:
=[NK]= Col. Jack O'Neil 18 Aug, 2024 @ 7:17pm 
Sick! Thanks for that change! My SFO submod is no longer needed for either mod :) Might be worth writing that in the descriptions :)
Conqueror  [author] 17 Aug, 2024 @ 9:55am 
The mod is updated to be compatible with almost all mods. "land_unit_tables" has been removed.
Conqueror  [author] 16 Aug, 2024 @ 2:52pm 
@sigmars_disciple Thanks for your suggestions. I'll take note of them, but I'm not sure about changing the title. I'm going to release an update soon and I was planning to maybe separate the 2 mods, it will no longer be necessary to have the basic mod but to choose between the version with the effects or without effects, to avoid accumulating too many mods. I'll see about the description and the title at that time.
=[NK]= Col. Jack O'Neil 16 Aug, 2024 @ 9:40am 
I think his title is fine.
sigmars_disciple 15 Aug, 2024 @ 8:11pm 
Just a suggestion, but instead of "With Effect" the mod title could say "Restores original VFX" instead to much clearer what this does ("restores" or "preserve" maybe?) If there's a mod called "Chivalroud Animation" and another one "Chivalrous Animation With Effect" then it rather sounds ike users should pick one or the other, and it sounds like the latter ADDS (potentially new) effects rather than what it does actually (keep the ones from vanilla).

Additionally, for WH3MM usage, adding "submod" to the title would make things faster to identify (that this needs to be run with the main mod), like so:

Conquereror: Chivalrous Animation (Submod) (Keep original VFX)
Just 10 cents from an experienced WH3MM mod freak with too long modlists HAHA <3