Total War: WARHAMMER III

Total War: WARHAMMER III

Conqueror: Chivalrous Animation With Effect
Showing 1-9 of 9 entries
Update: 29 Mar @ 1:19pm

Update: 17 Aug, 2024 @ 9:48am

Fixed the animation of the Black Knights lancer.

Update: 17 Aug, 2024 @ 9:35am

Removes "Land_unit_tables" now works with "battle_unit_table_tables". So becomes compatible with all mods that do not change the vanilla base animation:
hu1_empire_hr1_warhorse_lance_sword_shield
hu1_empire_hr1_warhorse_sword_and_shield
hu1_grail_hr1_warhorse_lance_sword_shield
hu1_blazing_sun_hr1_warhorse_lance_sword_shield
hu1_leoncoeur_hr1_warhorse_sword_and_shield
hu1_paladin_hr1_warhorse_lance_sword_shield
hu1_black_knights_hr1_skeletal_steed_sword_and_shield
hu1_black_knights_hr1_skeletal_steed_lance_sword_shield
hu1_wight_king_hr1_skeletal_steed_sword_shield

Now work stand alone without the base mod.

Update: 17 Aug, 2024 @ 9:19am

Update: 15 Aug, 2024 @ 11:41pm

Update: 15 Aug, 2024 @ 11:09pm

Update: 11 Aug, 2024 @ 7:36am

Fixed the load order with "Conqueror: Chivalrous Animation" base mod. No need to load the mod first in the mod manager. (thanks =[NK]= Col. Jack O'Neil)

Update: 11 Aug, 2024 @ 1:47am

Fixed a small issue with hand positioning on the rider moving attack.

Update: 10 Aug, 2024 @ 5:59am